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Serpendio

21
Posts
8
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10
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A member registered Jul 10, 2020 · View creator page →

Creator of

Recent community posts

Lmao, thanks for playing our game! We will have a vastly improved version by Thursday to compare also. A lot more exists under the hood that couldn't be implemented in time for the game jam

Hey! Thanks for your interest! Sorry to hear it’s not working, I’ve had past problems where blocking cookies breaks some WebGL games.

If that’s not the issue then we’ll definitely upload both the game jam version and a new and improved version as executable files once the lock is lifted.

As I assume this is one of your first projects, good job submitting something :)
I highly recommend following some tutorials & continuing through to the end of your idea.

That was our goal, thank you! We are still working on it in the background so feel free to stick around

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Thanks for the feedback & good idea! Perhaps we’ll implement that in the future.

What a great idea. Simple & actually quite enjoyable. I did find the lack of space to move the level to be a little frustrating. Perhaps being able to zoom out would be a good addition

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Haha, I don't know why I was expecting something different lol. Perhaps allow for different resolutions, I couldn't access the entire game screen which was rather difficult.

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Who can beat SSeelos' best score of 36?

I’m glad you liked it :)

Thanks for the feedback!

Great job, really fun for a 2 day game! Bugs I found: The shop doesn't work out whether you can still afford things after you buy, allowing you to keep buying & if an enemy is slowed by two puddles and only one runs out, the enemy will move again at normal pace. 5/5/5

Nice and relaxing, panning feature didn't seem to work for me (at least not in webGL)

Honestly, amazing in every way, awesome work! The only slight problems I found was a small bug with the back button, and that the AI is quite easy.

Nice idea, it's a shame you didn't manage to implement the dice buffs nor more levels. Personally I didn't experience any framerate issues like other people seemed to.

Thanks very much, will add UI to show this in a future update

Thanks for the feedback!

Nice, definitely needed more levels though. Of the 3 levels it has, the third is quite buggy allowing you to move inside the pink wall. Interesting & fun, but not particularly original concept

Nice concept! Unfortunately I just couldn't keep playing once getting to the shop bit. While the idea is cool, the cue slid wayyy too much. The cue movement never quite followed its guide (perhaps wide monitor) causing me to miss almost every shot, then you have to 10+ seconds before you can shoot again. I liked the commentary, but once again, the fact that you often had to wait for it to end felt like a real drag.

Thanks for the feedback :) We enterpreted the theme as randomness. Our rooms & player/weapon stats were completely randomised.

Thanks for the feedback, glad that was fun! We ran out of time to add multiple features, including UI