Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit)

Thank you so much. I had the worst level implementation and drained a lot of time, hence no time for sounds and levels. I did the last level 30 minutes before the submit deadline. I do have a new mechanic for this game in mind: instead of pushing the box, you roll it as it is too heavy thus the dice value changes. I don't know if it makes it trivial on levels with more boxes and goals, if now you can push any box to any goal, as long as the final side of the dice matches.

Ahh, I see what you're saying with that idea. I like it actually. Because with that mechanic then you could add in more that surrounds that idea. Things like if the total of the face-up faces exceeds some number you lose, or if you have two of the same face showing in the room then you could lose or have something trigger. Lots of different events could occur based around the dice's faces showing at one time. I definitely think it would add a new layer to your game!