I enjoyed the game, which is nice and elegant. Well explained controls and aim. The levels introduce new mechanics and I can only imagine where further developments would lead.
Play game
GMTK game jam 2022: Sokodice's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #2332 | 2.733 | 2.733 |
Presentation | #2763 | 2.800 | 2.800 |
Overall | #3126 | 2.622 | 2.622 |
Creativity | #4011 | 2.333 | 2.333 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You push dices in a Sokoban-style puzzle to the corresponding dice goals
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Comments
probably would be better with either more puzzles or more mechanics, as this does not have much to do with dice except that they are six types of boxes
Although you totally have way too few levels (understandable with time restraints), I really see the potential in this game! I love little puzzle games like this and can get stuck playing them for hours. I also appreciate how clean your menus were. Some games have wickedly messy menu systems, but yours was clear and understandable.
Couple minor suggestions: If you could somehow involve the dice aspect a bit more than just having the pictures of the cubes correspond to the faces on a dice, that could add a whole new dimension to the game! Also, I noticed you mentioned sound in the credits, but I didn't hear any. If this wasn't an issue on my end and you had no music or sound, I'd hugely suggest you utilize it for the next game jam. Music and sound bring a game to life when used well and are able to tell a story completely on their own.
Overall, I see the work that was put into this and I think it's a great starting place for a fantastic game. As we all develop as programmers, the time restraint will weigh on us less and we will be able to add more features! Great job!
Thank you so much. I had the worst level implementation and drained a lot of time, hence no time for sounds and levels. I did the last level 30 minutes before the submit deadline. I do have a new mechanic for this game in mind: instead of pushing the box, you roll it as it is too heavy thus the dice value changes. I don't know if it makes it trivial on levels with more boxes and goals, if now you can push any box to any goal, as long as the final side of the dice matches.
Ahh, I see what you're saying with that idea. I like it actually. Because with that mechanic then you could add in more that surrounds that idea. Things like if the total of the face-up faces exceeds some number you lose, or if you have two of the same face showing in the room then you could lose or have something trigger. Lots of different events could occur based around the dice's faces showing at one time. I definitely think it would add a new layer to your game!
It is unfortunate that you could do just feel levels.
I would like to see some progressive puzzles. The idea is great!
very fun game too bad there's no sound ^^. What's the less move possible on level ?
https://itch.io/jam/gmtk-jam-2022/rate/1619517 if you want to try our game :)
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