I'll play with some of the themes a bit in the full game, but we'll see how far I go with it.
Setsune
Creator of
Recent community posts
That's below minimum spec for PC VR, and the Simulator runs in a psuedo-VR mode (even though you're not using a headset), so there might be some incompatibilities with the VR systems trying to run on a video card below the minimum requirements. I'm afraid it might not run for you on your existing video card, I'm sorry.
It is not currently. You can download the linked Just a Bite and play the Daytime section to get a small sense of the planned game, but I've wanted to rebuild the base level of everything from that prototype before I start cracking into Cuddle Kobold fully, and life has unfortunately gotten in the way.
Okay, here's the last daily build I have for Beta 4, from 2020/10/11, as well as the most recent version of Beta 5 I have downloaded from 2021/05/22: https://www.dropbox.com/scl/fo/5yc9pgwcwxba9ece1oxq2/h?rlkey=ohbu2pern0iny7tvxmy...
You can see the changes via the Commit list here: https://github.com/chrismaltby/gb-studio/commits/v2beta8.2.5 I believe you can also compile a specific version you may need by clicking on the < >'s for that particular commit, downloading that version, and following the build instructions. I have a bunch of other daily builds from around that era if you need a specific version.
Just a Bite releases are SFW. Cuddle Kobold proper will have the optional NSFW content, when it's at a point I can show. It's still extremely early into the rebuild, as I've been learning some valuable lessons from trying to get Just a Bite polished up.
I'm finishing off the last touches on the final update for Just a Bite before switching to the main game. Once that's settled, I'll try porting it to Quest 2 and see if it's functional. I'd like to get it on AppLab if possible, but it might be a little too tricky to optimize for me right now. Thank you for your interest!
It's a little further along, but broken and unfit for public release right now. I upgraded to v2Beta without realizing it introduced a serious bug due to event handling changes. I was waiting for a patch or feature addition to change it, but they moved on to refactoring the entire code base, and are now on v3alpha. I'd like to get back to it and at least wrap up the original Move-In Day, but I don't know when v3 will release. So I'm working on my VR project, Cuddle Kobold, instead. Sorry it's not better news.
Here's Rulent Tower VR! It's for both PC VR and Oculus Quest. When developing it, I made sure content was safe for all audiences:
https://setsune.itch.io/rulent-tower-vr