I agree, an "undo" would be a good QoL addition for sure. Mistakes made for some funny ships in testing, though, so we didn't prioritise it!
Several Puffins
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Thank you!
Yes, when we first scoped it out, we had other ideas for threats and missions, and wanted more in-ship gameplay, herding around the little influencers, but as you say it's a game jam, and there's only so much that will get made in the time.
I totally agree on the audio, I would like to have put in a queue with some maximum length to avoid overloading it. Another victim of deadlines!
Visually very nice, I enjoyed it!
I saw another comment below saying something like "I'd prefer words to wsad" and I'm in the same boat- I can basically touch type, but for some reason can't remember which of those keys is which if I'm not typing regular words! As such I didn't see as much of it as I would have liked to.
Check out our game if you get a chance (not that it's thematically similar, though!).
Nice idea, good writing, splendid visuals. I was very impressed by the polished appearance of it. I'll admit to getting annoyed with his "huh" noise when navigating around the broken glass, because I was hearing it so often. I also had MANY copies of most of the inventory items, was got rather confusing!
Check out our submission Skytanic if you get a chance!