really cool.
one thing i would change is in Expedient Ingredient, making only the top of the basket have collision, instead of whole. the player could then slide in to catch wanted item without hitting unwanted one with the side of basket
On Windows 64-bit v0.1.2 crashes on start with "thread 'main' panicked at 'called `Result::unwrap()` on an `Err` value: Other', src\libcore\result.rs:1165:5".
It's hard to say without source code but I'm guessing game requires at least OpenGL 3.3 (which my computer doesn't support). In this case proper error message would be nice.