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SharkBitDev

29
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175
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A member registered Nov 30, 2019 · View creator page →

Creator of

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Oh, my mistake, I thought anyone could DM anyone over there, haha. I suppose I could make a twitter or discord or something for ease of communication.

Thanks for the thorough help bug hunting, it's really appreciated! I'll keep an eye on the document.

Your art looks great! I absolutely love it and definitely want to see more of it if you make it.

Best way to get in contact with me on the regular is through Patreon. Just DM me there, and we're golden. Also, fuck yes I want to see your fanart! You can send it to me over there if you don't want to post it here.

I see no problem with the wikis at all, don't worry about it! There was actually someone asking for a walkthrough too, and I hadn't really had the time to set it up as of yet, so maybe I could send this their way when it gets going.

Hey, sorry that it took so long to respond, but this has been a hectic month for me!

First off, I'm very happy to see the enthusiasm! It's truly greatly appreciated.

If you can support the game monetarily, I do have a patreon. The only reason I can keep devoting any time to this project is because of it. Otherwise, I'd probably would have been forced to abandon it some time ago. So you can check that out, if it's in your capacity. Aside from monetary help, bug reports are always welcome. Other suggestions about the content in the game is always appreciated too.

I actually do plan on including original art in the game, but other things are taking precedence. I also do want the player to interact with other gods, but it will be something added as we go along. Your ideas about the mechanics among the gods are cool, but since I'm a one person team, I have to be cognizant of feature creep in the project, and Allurgard itself already took years to slowly chip at.

For now, the balance between grinding and not is a bit outta whack, because I'm waiting to get everything in Allurgard before I go about balancing stuff.

Your ideas about the demons and other things are pretty cool. I do have more or less a theme I'm aiming for with the story, so I don't know if some concepts will fit, but who knows?

Currently, the game uses no royalty free songs, would love to get some original tracks, but that's waay outta my scope or capabilities. Still, I'm open to suggestions on free songs and where they might go best, since my limited time doesn't let me prioritize that kinda stuff.

Again, thanks so much for the comment! It's really makes my day seeing someone so enthused about it!

It's because not all skills are implemented yet.

There wasn't any intentional save incompatibility between those versions, so this might have been due to a bug that was going around the old versions that might have bungled your save. Shouldn't happen anymore, but if it does, please do reach out again!

Thank you for getting back to me! So if I understood, you loaded an old save from a previous version of the game? Do you remember which version of the game that save is from? Depending on that, it just might not be compatible anymore with new versions, since some updates changed how saves work.

Someone else reported this before, but I still can't replicate this bug. Would you mind telling me the name you used and walking me through what you did up to that point? Like, did you save and load at any point? Did you talk to Angel? Did you use the debug menu, etc?

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There was a bug with the Unconscious status that will be fixed in the next version. Its the reason behind the weirdness with Daisy there.

I couldn't really replicate the answers being stuck on the trio event, but I did fix other things in that event, that maybe were related? I am going through a bunch of bug reports right now, so maybe I will find out what happened there later.

Thanks for the report, btw!

Most of this was fixed on the latest version, btw. Forgot to post this here.

There is no mobile version, that's why. It's probably trying to run the browser versions, but the android version of the browser probably doesn't work with it. Sorry.

Are you trying to launch it via the app? If so, either just download the game or use the browser, as I recall people were having trouble getting the app to work.

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Oh, wow! Thanks so much for this! This kind of feedback has been far and few between, but it's sorely needed. I'm going to be going through this list for the next update.
Just to make sure, all of this was done on version 3.5, right? Some problems you listed I thought I had already fixed, so I'm asking to make sure.

EDIT: NEVERMIND, just saw that you did post the version there at the end. Thx, I am already going through the list.

Will be fixed this coming update, thanks!

The last few things are placeholder things and things that haven't been added, but the rest I have fixed for this next update! Thanks a bunch for the report!

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Well, I have not, but your comment has brought to light the fact that the bug report system is not working, apparently. God, just thinking about all the bug reports lost makes me queasy. So sorry, friend.

If you remember anything about the bugs, do say, but if not, it's okay, I am going to be dedicating the next few months to bug hunting exclusively, so I am sure to come across them anyways.

Edit: Yep, just checked, and turns out the third-party tools the Bug Report feature used are no longer supported. Gosh, I wished they had sent an email or something! Sadly, now bug reports are just going to have to be made online, there's no other easier way.

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Public versions will keep going, but I have been working on implementing the first version of the endings of Allurgard, so that's taking quite a while. The patreon releases right now are serving as an unfinished preview of things. But I want the next public version to be a working version of it all. Might still be a couple months away, though.

Sorry for the delayed answer as well. This month has been a whirlwind for me. Thanks for the interest, though!

Now, this bug is actually one on me hahha. This bug is only in the web version of the last update though, so you can try the other versions. I would hotfix it, but the next update is due in a week already.

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Sorry. I think it is a problem on your end. Considering that I cannot replicate this issue, nor have received any other bug reports of the same kind.

Click on view map, first. Then you should see the options to create the rooms.

There is a browser version, yes. No plans for an android one, though.

Could you give me some more details? Are you playing on what system, this error comes in what way?

You need to up your agility, or buy the mountain gear from the shopkeeper back at the village.

There are no plans to support mobile for now, I'm sorry, but that would overload my already full to-do list for the game. If android support ever comes, it will be after the game is done.

Yes, this bug has been fixed as of recently. There was a problem with how the equipment of companions was being stored which caused saves to abort before being completed, which when overwriting would cause the deletion of a save without the replacement.

I will take a look at it, thanks! Tell me, did you have any companions or equipment(aside from the initial ones) with you when that happened?

Go to Whitewood Village, as per her suggestion. When there, you should get an event in the main street that implies at the end that she should be ready.

I am unsure of what might be causing this, as both the in browser and downloaded version of the games work.

It might be a hassle, but I would advise on not using the app for this game. Or at least using it to download the executables rather than to play the browser version.

Yeah, I have kind of realized that a while ago. I will be going to make the rounds at some point to add anal options to most sex scenes to correct that.

I would like to allow for community content later down the line after everything is in place better. Right now, I think giving support to that would complicate things a bit. Mostly due to the fact certain parts of the game are in flux still, like how to reference variables in the text and such. After I feel like there's a solid foundation that won't be changing, I will consider the possibility better.

Thanks for showing the interest, though!

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There's some more info on how to connect rooms in the game, which might've been a bit hard to understand before. Also, there have been some fixes to the base code, so if this was indeed a bug, it was probably fixed in this new version.