visuals are neat! curious to see how this develops
Sheepy
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Fun, though fighting the player’s physics felt fustrating, like the hitbox made me feel clumsy. the water idea feels super unique, and I had fun with the puzzles, though I got stuck on the level in which you cannot spawn water, as every time i attempted it, i got a box stuck in the corner and couldnt get it out.
neat little metroidvania! had a fun time trying to explore this undersea environment. fish/cephalopod sprites are great and I love the harpoon guns “hold space to shoot farther” mechanic, made playing a little more complex than just press space to shoot. got stuck on the first clam, and there were times where i went through a door and felt unfairly hurt by enemies immediately.
Interesting, though the AI seems to appear inconsistently and is only used for a few very short puzzles. the doors also seem to have a very awkward animation and I found myself dying on each one at least once. Regardless, I think this could be fun with a little more work if you intend to work on it after the jam!
My favorite game so far! I really loved the gameplay, though i feel the game was a little too long for me to give it enough time to finish it. after level 10, I was checked out by how much I struggled with it, but it made me feel like a jenius when I did. I love billybob, please give him some more love if you intend to do any updates after release, and maybe a level selector as well. Gameplay is super fun and really creative, though its sometimes tricky to know when the rules for something change, like a block having more than 2 positions. WOWIE!
for a jam about collaborating with AI, this AI is extremely Uncollaborative! regardless, super interesting game with great visuals, with the only fault being the barrier to entry… as someone who knows barely any HTML or JS, I couldnt figure out how to enable the AI on level 2. This obviously isnt a game for someone like me, but I feel as if this game could become more accessible by slowly guiding the character through concepts, maybe making it educational in HTML/JS?
Love this game! it’s really hectic and a pretty simple concept with an interesting AI to have to work with. the controls are a bit confusing, as I’m not sure what the purpose of the up and down arrow controls are, and I don’t know if I’m just blind, but I think it was a little confusing to tell which apples were poisonous. The only other critiques I can give are the text being inconsistent with the pixel art on the tutorial (which could be argued was done for clarity purposes) as well as the text on the title screen shaking a little too much. The music is also a little loud, but That can easily be remedied by turning down the volume. Awesome work you two! I wish I was doing jams when I was that young lol
Love this game! it’s really hectic and a pretty simple concept with an interesting AI to have to work with. the controls are a bit confusing, as I’m not sure what the purpose of the up and down arrow controls are, and I don’t know if I’m just blind, but I think it was a little confusing to tell which apples were poisonous. The only other critiques I can give are the text being inconsistent with the pixel art on the tutorial (which could be argued was done for clarity purposes) as well as the text on the title screen shaking a little too much. The music is also a little loud, but That can easily be remedied by turning down the volume. Awesome work you two! I wish I was doing jams when I was that young lol
I think the concept is very interesting, but the sword may be pushing it when it comes to the theme. the voice acting was very silly though hard to hear as it’s quite quiet, but I really like the visual style of the game. I was unable to progress past the shopkeep as I came to a grey screen. I think this could have been great if you had more time.