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Artificial Stupidity's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
On Topic | #211 | 3.730 | 3.730 |
Simplicity | #221 | 3.919 | 3.919 |
Creativity | #319 | 3.432 | 3.432 |
WOWIE! | #402 | 2.946 | 2.946 |
Fun | #414 | 2.946 | 2.946 |
Visuals | #507 | 2.838 | 2.838 |
Sound | #617 | 2.243 | 2.243 |
Ranked from 37 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Music Source
no music
Credits
NicolasDreams
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Comments
good game, nothing to say that other people havent said yet
Fun but short game. I think it could be better if the AI didn't get stuck on walls if it ran into them, but it was still a fun game!
very loud, but very fun, was sort of confused at first what the victory condition was
sounds hurt
Really nice game, only the sound effects are too high.
Good job!
The sound hurt my ears but it's a nice game. glorple.
unique interpritation of the theme. Great game !
I really like the interpritation of the theme, very original and creative. The tutorial was very breif and easy to understand. The artstyle is very simplistic but uses only 4 colors which looks very nice. The game looks polished especially i like the post processing effects. The game fits very well with the topic.
My only problems with the game is that i wish there were more levels, and that there was some music.
But other then that. This game is pretty great. Great job!
It looks like you spent a lot of time working on the visuals! Feedback: Maybe add like a no friction thing to the ai so it doesn't get stuck on walls.
I intentionally mathe the AI have a lot of friction for avoiding unintentional solutions. If i made a remake I would either make everything move in a grid or make the AI collider smaller and with rounded edges.
After the jam is over I will upload a hotfix to make controlling the AI less anoying and to fix some small problems like the game not working well with a AZERTY keyboard.
Really nice game mechanics you got going on. The robot thing did get stuck a lot and it became annoying, but still enjoyed it.
A bit rough around the edges, but a cool idea! With some polish I could see this being a really cool game, well done :D
A cool, simple idea that's rather clever. I think it could've obviously benefitted from a few more levels, but it can be hard to fit stuff like that in during a game jam, so I understand why there aren't more - I believe the level design should only consist of the things that need to be there, I think you placed a lot of things in the levels that didn't need to be there. But apart from those things, fun game!
Nice!
Really cool way to incorporate the topic! Really fun to play! Good job!
I like the simplicity of this game. More levels would be great.
WASD is broken with my AZERTY keyboard.
Also, there is no transition when you restart, so I was confused why you could still move when restarting.
You can also move with the arrow keys.
I tried some of the keys and found out these works too.
So for you WASD doesn't work but ARROW KEYS work. Right?
Well... WASD half works, I WASD is ZQSD for my keyboard. I have seen this problem in other games before. (Not for this game jam.)
Is the Z (AZERTY) in the same position that W (QWERTY) and same for Q (AZERTY) and A (QWERTY)? If that's the case then I could bind W, Z and UP ARROW as up and A, Q and RIGHT ARROW as right.
Yes, it's named AZERTY and QWERTY for a reason.
Loved this! wish there were more levels so I could play more!
Really cool idea, I wanted to enjoy it more but I hated getting stuck on walls. And those sound effects are so loud and go way to high pitched
Really nice idea but the gameplay feel a big clunky. It's hard to be precise. Maybe going by tile would be better :3
You really master the tutorial making btw. We can slowly understand the rules of the game ! Congrats ♥
Yeah I thought about making evrithing move in a tile like in BIY but I didn't have time.
Nice effort!