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ShimonKoni

7
Posts
2
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7
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A member registered Sep 12, 2024

Creator of

Recent community posts

HOLY! I didn't expect one of the last year's winners to actually play my darn game. I am very grateful for the feedback man

Ah a fellow goldfish! I am very to see you enjoyed the game

Honestly the lower difficulty was mostly so that judges can play it without having to sweat too much since they probably have other games to look at as well. If I end up expanding on this idea I would probably make the abilities harder to unlock.

Haha thanks man! I am not too sure about winning but I do hope I made a fun game.  As for the slipperiness I was hoping for it to be some kind of momentum style game but turns out those are harder to make than they look so... I just have the ILLUSION of momentum style game.

Hey thanks! Well the abilities were made with the intention of it being specific for each level. I just didn't make more levels cause the card system took longer than expected. Obviously in this level "Speed" is the number one best strat but maybe for other levels it would be something else.

Game is the good. I will eat that ball. (This is not a review I am just being goofy because the dev is a friend)

I love the movement! It's exactly like a top-down car game controls but without the track there is so much more freedom. I wasn't sure what to do for a bit but the second I figured out you have poke the "Asterisks" I loved playing through it.