Liked the art, animation and music. The gameplay was fun and a good difficulty. The only problem I had was the placement of the arrow you need to copy. It made my focus on the top right of the screen, making me miss the rest of the game screen.
Play game
Gem jam's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visuals | #3 | 4.577 | 4.577 |
Audio | #7 | 3.808 | 3.808 |
Overall | #21 | 3.538 | 3.538 |
Interpretation | #23 | 3.885 | 3.885 |
Fun | #33 | 3.077 | 3.077 |
Gameplay Innovation | #42 | 2.769 | 2.769 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Spoiler Level
TV Show Name/Season/Episode
Steven universe, Season 1, Episode 12
IMDb link to episode
https://www.imdb.com/title/tt3642464/?ref_=ttep_ep13
Episode description
basically this part. from minute 2:30 - https://www.youtube.com/watch?v=JD53UqgdMZU
Please list any pre-made art/music/other assets that you used.
all art and music was done during the jam.
How many members in your team?
List your team's social media / website links!
art - https://www.behance.net/gallery/33124505/PORTFOLIO-2015
sound - https://www.carminmusic.com
Anything you want to say to players before they play?
a simple rythem game done in a week. we kept the art style pretty close to the real thing because "if it aint broke..." :)
* since a lot of ppl are having a hard time with finding the rythem i've added a small gif in the game section that shows when to tap. if you keep missing the beat maybe it'll help you.
Comments
I played this and enjoyed it, and was able to "beat" it once I figured out the timing. The art is lovely, the sound is nice, and everything works as I'm assuming it's meant to. The only real issue I have with it is that it doesn't really follow the game jam rules. It's not a game "inspired by" SU. It's IS an SU game and breaks the copyright rules. Sadly that detracts a lot away from this for me. :(
hmmm i didnt think of it that way but its a fair comment. i thought of it before i started but changing the character names or color or hairstyle just to fit some legal technicality felt silly and kinda meaningless.
though copyright is an important issue and i do believe that giving the creators credit and not making money of the game is a must.
thanks for playing and commenting. :)
The game is fun, and the art is beautiful. Although I have not been able to appreciate the movement of the characters due to the location of the arrows. The contrast of the arrows at the moment of typing could also be improved. Good job!
Amazing lively music, and slick visuals :) The game play is quite fun; I'm always fixated on that little arrow indicator.. perhaps having the arrows around the dancer would help the player see more of the action :) Well done on an excellent game!
I love the artwork!!! cannot comment on music since i only review games at my work place xD
Amazing art and music! I didn't have much of an issue with the music not quite syncing up, kind of got used to it after a minute. But as others have said I wish I could admire the artwork more while I'm playing it. Pretty impressive entry for the time given, great job!
Fantastic art and sound. Couldnt get the gameplay too much, wasnt sure if i was doing things correct or not (maybe more positive feedback)? Maybe i was just aweful at it, i dont know.
Gif was a great idea, I watched it, then played again and was able to pass the level! I might suggest that the left arrow is unnecessary as my eyes were glued to the one on the right (as that is the one I'm supposed to match i think). Might be less confusing if you simply hid the left arrow icon/bubble thing. Additionally you could include some pop-up text next to that bubble to indicate success fail, something like too fast or too slow, or Perfect to give user feedback.
A little too short but what was there was thoroughly polished and oozing with great production values! Would be better if the beats and the music matched up and if you could actually take a breather to watch the superbly done animation.
Art is terrific and audio is great, but it's very frustrating to keep an eye on the top and now knowing when the arrows will fit, i decided stop playing and just enjoy the animations.
yea, ur not the first one to say that :) i chose a simple ui solution since we didnt have much time to work on the game and i wanted something i could easily edit if it didnt playtest well (which it didnt btw so it was a good choice time-wise) but in the end it fired back on us since it took too much focus. i'll be wiser next time :)
Great audio and visuals! As others have mentioned, it was difficult to know when to hit the arrow keys because the visuals and the audio don't sync exactly, but it was a fun experience! The animations in particular were very cool.
For feedback, you could try moving the arrow keys more central and lower, rather than at the top of the screen. for me at least I couldn't enjoy the visuals at all because my eyes were always up top. Also, I seemed to be hitting the arrows right after the other one disappeared because of the music. That or I'm just bad at rhythm games (which is also true... :)
Nicely done!
The game is very beautiful, and the music works well!
It was a bit confusing the relationship with the Beats, but i still enjoyed. Maybe increasing the contrast of the arrows would help.
I love the style, it looks great! The game is quite hard or maybe just my reflexes are bad XD
I thought this was brilliant, major kudos to the team! Very well done. Sometimes the sync with my key press didn't work when I swore it did, but aside from this I could totally see it being a flash game on Cartoon Network's site or something!
Ok... At some point I just stopped playing to admire the visuals. Really well done devs!
lol, it does need some concentration but no need for psychic abilities :)
there's a time window you should aim for - it's not the exact moment the arrow appears but the pulse ring moment after that. try to use the music as a timing guide.
though i agree that another day or 2 to tweak the mechanics would've been nice...
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