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Jampacked's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Style | #39 | 4.158 | 4.158 |
Adherence To Theme | #50 | 4.158 | 4.158 |
Originality | #71 | 3.789 | 3.789 |
Game Design | #72 | 3.421 | 3.421 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Great Job, very original idea, I would love to see a full version of this! My favorite detail is the filling circle when you make a decision.
This game made me happy. It was such a joy to play and felt like playing through a children's book. I saw in one of your comments that you had a grandiose vision for this, but I like it as a short and intimate experience where you meet silly characters and use fun items. I especially liked the flowers you can plant, as I felt like I was making a mark on the world, which is a nice fit for a game about traveling. Might be interesting to make more items have that kind of lasting impact. Good work!
THIS IS SO WELL DONE OH MY GODDD
All of the characters, even though they weren't there for very long, were amazing and I love all of them.
The little donkey you play as is adorable and all of the powerups are well designed too!
Anyways, commenting this is taking away from my time playing this game, but I wanted to let you know how awesome it is!
THIS IS SO WELL DONE OH MY GODDD
All of the characters, even though they weren't there for very long, were amazing and I love all of them.
The little donkey you play as is adorable and all of the powerups are well designed too!
Anyways, commenting this is taking away from my time playing this game, but I wanted to let you know how awesome it is!
Awesome game. Very cute art
I loved it! the art is adorable!
so many characters and assets - was all the art really done during the jam?
that's incredibly fast and well executed for such a short time. good job!
Thank you so much!
All art was done during the jam! And all the animations :D They were a lot of fun and the 32x32 size helped a lot with speed!
Pretty cute experience this is.
I liked the clean art, the platforming controls felt quite good.
Controls overall where a bit over the place, I felt like. I had trouble selecting answers, pretty much throughout the game and on some points I gave answers without even being able to see what I had selected.
The Items collected were a neat Idea, getting a little something for each friend you met, some Items where super useful, ( the pillow? was borderline Overpowered haha) while others I found to be included as a one off joke (the fart[?] from the mole or sneezing from rabbit)
In the rabbits case it halted my Gameplay a bit, trying to figure out if it had any effect on anything, like the pillow jump. Next I thought, maybe it's for solving puzzles down the road, which would have made it pretty similar to our game actually.
Hope I don't rub you the wrong way saying it like that, but I think feedback has to be a bit harsh to be effective, I wouldn't write such an intricate review if the game was bad, after all! :)
Summary:
Adherence to Theme
Game Design
Originality
Style
Thank you for the absolutely amazing feedback! We really appreciate the time and effort you put into the review! This is our first game jam and my first time making a game and it's feedback like this that really helps us learn and improve for the future.
One of the lessons we learned that your review nicely highlights is that even on the tight deadline of a game jam we need to reevaluate some concepts and ideas when the scope of the game changes. Our vision for this was grand, we had crazy ideas like filling the game up with items, enough to require the whole keyboard to use all of it in one run, for the hell and fun of it, with enough NPCs to supply them and levels to try the items out and experiment. We correctly scaled it scale down to what will fit in the deadline, but did not take the time to reevaluate the game design to take that new scope into account. Leaving us using the top line of keys on the keyboard instead of shifting them to a more useable position.
And sadly the level design was very rushed to get it done in time, and suffered because of it. Also it didn't allow for all of the items and features to really get used and have their chance to shine. This I appreciate more now that I get to hear it from others. Having worked on it, I knew how everything worked (or is supposed to), but without a proper environment and levels to experience those features, they get missed despite the time we spent on them to get them just right.
We're going to revisit this and fix some of these issues, put that final polish on the game we feel it deserves, plus full screen so everyone gets to see the gorgeous art that Bertie made clearly!
I am very glad you didn't took my "little essay" not too harsh. I enjoyed the game a lot, which is why I wanted to help improve it in the ways that I can. Reading through your reply really makes me stoked for an updated version!
I thought the little ending Skit was quite Novel... In Germany we call it "Gesamtkunstwerk" :D It came together quite nice although I can feel the scope creep. My last Game Jam (Which was also my first one) we had so much going on... I was positively overwhelmed. We couldn't finish it in time although we managed to get it playable. This time we made a more concise and finished experience first and tried to add stuff afterwards, which worked much better! But since I had more time doing focused artwork I took too much of a burden on me once again. I designed the Starting area first (the general layout was already designed) and we both fell in love with the visuals and tried to create an entire map that looks like this and is varied.
I couldn't. So in a way I saw your game reflect that but from another point. Your artwork is better fitting and more focused than mine (I am pretty new to art anyways) but where we had trouble with the big varied map not looking like a mess of colors, you had trouble clamping the mechanics into a concise experience. Something to be learned from your game for me and you there haha.
Very cute game!
Cool graphic, a little buggy sometimes :D Good job man!
Great game, although I couldn't get to the last character because my character was too heavy, and the game crashed at the end. Overall, though, best one I've seen so far in this jam!
Sorry about the crash but thank you for the kind words, We're really glad you enjoyed it!
Do you remember how/when the crash happened, would love to find the issue and fix it for future versions
Yeah, the crash happened at the cutscene at the very end.
The selection mechanic is really cool. Loved the art and amazing sound design! I wouldnt give player so many items though, maybe just boost their jump permanently or something like that. Right now there are not many places where you actually use the items.
Thank you for the review!
This version is actually scaled down quite a bit from what we wanted to make it in time for the deadline. We wanted many more levels, characters and opportunities to try out items. We'd love to have a finished version of this one day
If you make a full version definitely keep the dialogue system :)
Amazing art style and calm gameplay. good job!
Amazing art style and calm gameplay. good job!
Amazing art style and fun game, well done!
I really enjoyed the game, it has some awesome music and beautiful pixel art. I like the originality in the question / answer mechanic. Awesome Job!