Haha thank you for coming back to try it. It was because during playtest i realised that the player would just run away and take their time to type a combination and space, then another combination then space and they didnt really felt the pressure to try to target as many enemies as possible while they were within range which is when the chaos start to happen especially with the ricochet upgrade.
SilentflameX
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Thank you for the detailed feedback, interesting issue with the tutorial, i dont have a ultrawide monitor so i never thought about the resolution issue
The upgrades are all random. The initial idea was to have a skill tree but i didnt have time so i reduced it to being this random minigame idea.
Haha the ring was the first ring sprite i found and i never got around to changing it but i could see why it could be confusing ill definitely change it.
Simple and fun game that for some reason kept me playing for longer than I thought it would. However, if you could update the art for it to make the enemies look better and also maybe a way for the player to see what they have inputted because sometimes I feel like I pressed the correct combination with the enemies in range but still got jammed.
Fun puzzle game but one suggestion i have is maybe to split the 'E' button into different button like maybe 'Q' for the wheel bot, 'E' for the rail-bot and maybe space to follow because it can be hard to tell which mode you are on or like what I often did is to over toggle and need to press 'E' a lot of times.
That was a nice idea, challenging yet addicting. The only criticism i have is that there is really no need for the player to use both portals having one is more than enough. Perhaps a limited amount of times each portals can be used in rapid succession or something to make the player use both at once. Otherwise great game