I'll get to this eventually 😅
Jacob Marks
Creator of
Recent community posts
Thanks! Hopefully very soon. I ordered a bunch for various UK stores, and they should be shipping any day now. I'm looking into ways for distributing some in the US.
I'm also highly considering making a cheaper print on demand Lulu version when I finish Part Two.
I'll post an update when I know they're available in stores.
This was a real joy to play.
I loved the general presentation and voice acting. Navigating was a lot of fun and the environments were difficult enough without being overwhelming.
I liked the combat, but I found juggling items to be a little challenging. It would have been nice to put items in my backpack without opening it first. Also it would be nice to drag an item from the backpack to a hand and have it replace the current item.
Great game!
Really interesting game!
The biggest positives to me are the art, models, lighting, and atmosphere. All incredibly good. The simple color scheme is great and I love the harsh pink lights on the dark environment.
The item movement is cumbersome, but I think works pretty well under time pressure. I'm not very keen on the combat, but everything else must have taken so much work that I understand why that didn't get as much attention.
Solid entry!
Yeah the cutscene skips if you press any key sadly. The eyeball just has an explosion on it, and there is a prompt to restart.
The worst thing for the jam version is the key balance. I've watched multiple people power up to extremely OP levels without hardly finding any keys.
Definitely going to fix that for a post jam version!
Thanks so much for playing!
Sadly the cutscene skips if you press any key :(
Nope no other guns got implemented in time. In updates I am going to add a shotgun and rifle.
Yeah I'd wanted the game to last about 10-20 minutes, which I figured would be good for a jam game, but the keys are far too random to find.
Thanks so much for playing!
Everyone's criticism has been very consistent and helpful, which will make creating an update much easier.
Thanks for playing!
The eye snapping towards you was just luck. It'd be fun to program that in.
Yeah the balance was awful for the jam. I'd tested the combat a decent amount, but I hadn't had time to test the likelihood of actually finding enough keys to win.
Yeah the winning cutscene will restart the game if any key is pressed, which made it very easy to accidentally skip.
Glad you enjoyed it!
I'm sorry I forgot to ever post the link to the github page. Here you go! https://github.com/vaarn/VaarnAtlas
Sure! Basically I decided to take more inspiration from FKR games. I've removed all dice rolling and success mechanics. Instead the whole focus is on interactions with fairies. I've been working on random generators for fairies that include what they want, how they reward the players for helping them, what they hate, and how they retaliate when the players do the thing they hate. The fairy score is now more of a timer. It increases when eating fairy food. So the player's goal will be to navigate bizarre interactions with fairies so they can find the exit from fairyland before they run out of human food.
Long story short: there are still mechanics, they're just conversation based instead of dice based.
I've still got to work out the kinks and do more playtesting.