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A jam submission

Near InfinityView game page

Dungeon crawler made during DCJam2024
Submitted by reddernoon (@reddernoon) — 1 hour, 56 minutes before the deadline
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Near Infinity's itch.io page

Results

CriteriaRankScore*Raw Score
Overall fun and playability#543.1053.105

Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Theme incorporation
Infinity/The Endless
Setup in space, character in cryo sleep for a long time

Ancient Ruins
Not present, but the plan was to have a level 2 outside that's an alien spaceship in ruins.

Solitude
The character is the only survivor.

Cosmic Horror
Oppressive events, emergency, friendly robots that are gone mad, O2 is missing

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Comments

Submitted(+1)

Short but sweet, the visuals are nice, the sound effects (once I discovered there was sound and I had to turn volume on) were solid, and the interaction mechanics were decent. I like being able to drag and drop items from inventory to the world, always a cool detail. I do wish there was the ability to replace an equipped item by dragging another onto the hand slot, it's a bit slow manually removing and then equipping items.

I also think a hotkey to open/close the inventory could've been helpful, but it's absence isn't a ding on this game.

The artstyle I especially liked with the white and purple scheme, and the lighting really helped sell the mood of space ship in distress.

I was able to escape on my second playthrough, thankfully the game is short enough restarting isn't too bad. The constantly depleting oxygen provides a good reason to move quickly too.

I quite enjoyed this overall, good work!

Submitted(+1)

Well made little game.  I like the look and feel of it.  The lighting provided a great atmosphere for something seemingly simple.  

Submitted(+1)

Really interesting game!
The biggest positives to me are the art, models, lighting, and atmosphere. All incredibly good. The simple color scheme is great and I love the harsh pink lights on the dark environment.

The item movement is cumbersome, but I think works pretty well under time pressure. I'm not very keen on the combat, but everything else must have taken so much work that I understand why that didn't get as much attention.

Solid entry!

Submitted(+1)

I did it! Cool little crawler. It did take me some time to figure out the UI and having to equip items in hands to use them. I think it might have been a little more intuitive to have a quick slot bar or something, I walked around the first room for a while lol. Great lighting and atmosphere, the robots were pretty scary when I actually had to find one. Good job!

Submitted(+1)

Well I escaped. But it took me forever to leave the first room, lol. Short interesting experience. Got some great potential. Lacking some gameplay and combat. But you can equip many items.

Submitted(+1)

I really enjoyed it. The constantly depleting oxygen kept me moving and the overall "vibe" was unsettling, in a good way. Pacing was nice, always felt like I was accomplishing something in the proper time. I liked the aesthetic as well.


Good job!

Submitted(+1)

I escaped  the ship!

The O2 mechanics provided a nice sense of urgency. but the controls for swapping items were quirky and took some getting used to.

The atmosphere and the alert lighting is good.

Submitted(+1)

I managed to escape the ship. Nice, short experience. It took me two playthroughs to get through it, but only because I encountered a bug where I couldn't equip the repair kit the first time around. It was a bit fiddly with the inventory, but I suppose that just added to the pressure of time running out. Could be fleshed out a bit more in the future and streamlined a bit with how the inventory works. I think you have a solid base here.

Submitted(+1)

I am a bit more positive about this game. The only thing I really missed was some ambience sound and sound effects in general. The graphic are absolutely fine for such a game and it played well enough and everything was moving smooth. The inventory is a bit cumbersome, but having an inventory at all is a plus in my book. I liked it!

Submitted

To be honest this is a little rough. I like the idea of the simple limited-colour art style and the UI looks nice but I found the method for using items to be VERY annoying, having to constantly swap out whatever was in the hand slot manually while the entire game is on an oxygen timer got very frustrating. Also took me 3 playthroughs to figure out the full path to go since I kept running out of time.  Honestly the drag/drop inventory thing could work well if you could just activate stuff directly from the inventory or drag it onto the thing you want to interact with (drag keycard onto door from inventory to open door, for example).

Also not sure why the game defaults all the sounds to 0 but even after setting the volume sliders up there was still no music present which could have helped add some tension to the atmosphere a bit.

I think with a bit more polishing you could have a good game here, just needs a bit more time I think. Nice work though.

Developer

Thank you for your honest criticism.

It is funny that I have to listen and watch players to realize that the UI is bad... I didn't realize it by myself.

The sound at 0 is a bug, the music and more sfx was definitely on my plan, but, well...

Submitted (1 edit)

Let's be honest there's nothing about cosmic horror in this game :) There's solitude and infinity but no cosmic horror. I find the artstyle of the game a little bland. I really think that Godot is not the best engine to make 3d games. But still you managed to capture the atmosphere of an abandoned spaceship.  Drag&Drop inventory is nice but it doesn' make sense that you need to put the item on your hand to use it. I mean the keycards and consumable items. The O2 mechanic is a very good idea. It makes the game more tense and immersive. Oh and you should've make some kind of escape pod or something insid the room where we escape the ship. I couldn't figure out where to go there and got stuck, i later saw in a video how the game can be finished.

The main problem of the game for me is that this is not a dungeon crawler. This is like an atmospheric/survival horror game with a grid based movement system. There are no enemies to fight, it doesn't play like a dungeon crawler.  Regardless of my criticisms and nitpickings it's actually good game in it's base with very cool ideas. Nice job and good luck!

Developer(+1)

Thanks for the remarks.

I agree with most of them. I might be able to fix some of them if I had additional time, but the inventory may need a complete redesign.

(There is one enemy to fight in the shadow near the phaser, it attacks if you stand next to it but you can pick the items at a distance and avoid it)

Submitted

I escaped the ship.

The game is short, because you want more, but what's there is detailed between key remapping, functional inventory and point & clicking and detailed environment. It renders the feeling of being lonely in the middle of space particurlarly well, I really liked the lights including with the torch.

That's a cool game, thanks for sharing. 

Developer

Thanks for the nice feedback.

Submitted

I  finally escaped! 

I liked the tense atmosphere lost in space. I liked the simple UI which you used. Good point with the settings as well. IMO the movement by pressing the key again and again is a little annoying and sometimes the character turns twice by pressing the once. 

I think it is too short, although I saw you wanted to add another level.

Developer

Thanks for the feedback. Glad you made it to the end.

Your point on key management is very interesting. I'm stacking the key presses at the moment and sometimes it's too sensitive and stacks one more key press.

Yes I lacked time to add content, that's a pity.

Submitted (1 edit) (+1)

Funnily enough I had a little trouble getting to grips with your UI too.  Though I do think yours is better.
Took me a couple of tries, and the O2 metre certainly makes you feel the pressure.
Maybe it was more obvious than it was to me, but I didn't realize you had to just leave through the big hanger door.
Here's my playthrough: Near Infinity by reddernoon
The big gap when I'm looking at the door is me rechecking the game page as I'm trying to work out the interface.

Developer(+1)

Wow, thank you so much for the playthrough!

It's funny and embarrassing for me at the same time. I saw a few bugs I never experienced. The cursor is not supposed to be so big, it make the UI barely useable, that's a pity.

I know another player who struggled with the right click as well. What seems obvious to me is not to everyone. I'll have to work on that.

This is so nice to receive such feedback, thank you!

Submitted

You're welcome, though the cursor thing is probably my fault.
I made the window about half size so the recording file size would be smaller.

Submitted

It's a nice concept, and I really liked the inventory system. However regrettably the game lacked any sound which really bugged me.

Developer

Thanks! About the sound, it may be a bug I had once: just set the volume in settings.