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SirAston

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A member registered Jun 19, 2019 · View creator page →

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(5 edits)

I'm gonna add to this because a friend of mine and I realized something while discussing the Yokai class.

What is the exact definition of a Weapon Attack? Are attacks gained from Yokai Circles Weapon Attacks? If not, is it because they are "special Attacks" and if yes, does that mean the Samurai's Limit Break does not work with Hissatsu techniques as those are "special Attacks" too? (Nevermind the latter part, Yokai Circles are special actions, not special attacks, so there is no real connection . A definition will still be appreciated, but I will assume Weapon Attack and Attack are interchangeable until further notice)

This is an innocent-looking conundrum that could make or break the entire system imho.

Addendum: What does the wording of  Fighter's "Omnistrike" mean? My understanding is that, since it's a single attack, you pick a template that is present in your Master of Arms set for the attack and then add all Tags into one. Said friend reads it as also adding the damage of each weapon into one damage roll, but that still leaves it open how the "Physical or Magical Attack vs. Physical or Magical Defense" part of an attack should get resolved in case of mixed templates. (Now that I'm more awake, I believe the Limit Break simply means that you can essentially decide which Master of Arms weapon you have equipped before and after each Attack that involved a MoA weapon? Essentially removing the limitation from Variation and the various Multi Cuts/Grandmaster. Nope. You can already switch between MoA weapons for free. Back to Square One with the question)

Also is it intentional that a Level 20 Samurai has a 50% chance of Iai Striking any enemy, including End Bosses, into oblivion? Admittedly I haven't crunched high-level numbers yet, but the possibility of effectively dealing 900 or 1000 true unavoidable damage on the first turn seems rather broken.

Updated the file, the C Rank limitations used some outdated terminology and was intended to read "Until you rank up, you can only mark one Upgrade for each Power, not both, and you cannot mark Upgrades for Passive" .

(1 edit)

The Haymaker "Enrapturing Glance" says that this can also be used outside of the ring with a successful Moxie check. However, the Requirement to acquire the Haymaker is having at least 17 Moxie and considering how rolls are resolved, it's been long impossible to fail Moxie rolls at that point. In fact, every Moxie roll is a Perfect Success by the point you can acquire it.

I feel like stat requirements for Haymakers are not well-thought out in general. "Brittler" and "Best in the West" are mathematically-impossible to be acquired before Level 10 and those are Level 5 Haymakers. "You're Already Dead" is impossible to get before Level 15 and it's a Level 7 Haymaker. All but one Level 20 Haymaker cannot be acquired before Level 35 assuming maximized stats and level-up rolls.

Tempted to houserule that stat requirements for Haymakers are halved (rounded down) so they're realistic to reach at their levels if one has some luck with their levels and focus their build towards it.

For the Stellar Rhythms Jam.


Sentient Star

Turns out the small star at the core isn't like other stars...
Players set a Level. The Sentient Star Scenario counts as a Card belonging to no player with the chosen Level and the following effects:
(Harness Infinite Power) Whenever a player ends their turn, they may choose the highest-Level Card in play that isn't this Card and discard it.
(Doesn't Like Attention) Whenever a Card's effect reduces the Sentient Star's Level, that Card reduces its own level by the same amount after the effect has resolved. This cannot be prevented or countered in any way.
(Befriend A Star?) When this Card is reduced to negative Levels because of a Card's effect, the player controlling said Card takes the round. Otherwise, Sentient Star is set back to Level 0.

To this day, I still replay A Link To The Past every 1-2 years because it was a cornerstone of my childhood and I probably played it 10 times at least as a kid.

And if that doesn't count, beating Battletoads in Battlemania as a kid and Alundra as a young teenager should count.

Also I'm very interested in the topic of game design as a whole.