Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Skibbl_

120
Posts
4
Topics
9
Followers
105
Following
A member registered Mar 15, 2020 · View creator page →

Creator of

Recent community posts

Do you have the individual BPMs for these songs? I want to use them for a rhythm game

Art is very charming and gameplay is super simple but fun! unlucky you couldn't submit it for the jam, but still a really cool project!

Yeah the enemy AI is certainly stupid... Thanks for the feedback though! I'm glad you enjoyed the atmosphere

I came back to this game 3 times to play, each time i slowly raised my rating. Its super addictive.

Appreciate it!

Thanks! The game really does feel like swatting mosquitos at times hahaha. I'm glad you felt like the world had a lot of depth and im glad you enjoyed it!

Thanks for the feedback, didn't realize it was hard to notice when you're low on HP. I think the hitboxes are a little big, and I should've made them smaller. I also think it sometimes can appear really big due to the pixel perfect aspect ratio. Im glad you felt immersed! I spent a lot of game design choices on making it that way, and Daniel's music also really helped with that... so im glad it came across how i wanted it to.

Thanks for the feedback!

Haha, thanks for the feedback!

Haha, thanks a lot!

I do think the cover art looks really low quality, but we both agreed it was super funny so we kept it. (its just botw art with a rect ontop)

Im not completely satisfied with the combat, as it does get very spammy, but I'm glad its not complete garbage.

Im glad you liked the big enemies and the cave section!

Thanks a lot!

Appreciate the feedback!

hahaha thanks

Thanks for the feedback! I just merged those changes.

(1 edit)

ggs!

ohhh that makes a lot of sense! cool game

😬😬

WASD,ZX

not

WASD,YX

ohh ok.

Do you use a tilemap and just have a custom renderer? how does it work?

Wow this is super awesome! I wish i could see the source code lmao. I am working on a tactics game as well, and I made a system to see how far the character should be able to move (with move cost and walls etc., which took longer then i'd like to admit.)


I made this system for 2D tilemaps, and am wanting to port it over to 3d. I was wondering how your system works for moving your characters

Wow thanks! those are quite fast songs, thanks for clearing up that I can use them, because in rhythm games the use is a lot more blatant.

(1 edit)

This are amazing songs! can I use these for my rhythm game (wasn't sure, because its not ontop of the game, its like the whole game...?)? also, what is the BPM for the different songs?

That works swimmingly! what do you think about wall climbing? thanks for all the help.

(1 edit)

If you have time, could you make wall climb, wall jump, and attack while swimming animations? if not thats ok. but it would be wonderful if youdid!

Cool :D

Okay, Thanks anyways, looking forward to it! :D

Can you make main character sprites? think hector or eliwood or lyn from fe7 or stuff like that? or even just a base that you can customize? If not thats fine and i will try to butcher them myself, but it would be helpful! thanks

This is amazing! did you make the art yourself? I love the blue guy with the brown cloak but they all look amazing, cannot wait to play it because i love turn based games! 

This is such a weird concept for a fan game but is executed so well, great job!

Thanks to SCIENCE! :D

I love this asset pack so much! I love all of the music. I love the beginning of prepare for battle as it reminds me of shovel knight. Even if I'm not using this for a game, I still listen to the music as a background music. This soundtrack actually inspired me to make a Zelda inspired top-down game as well! You are very talented and I encourage you to keep doing what you do :D

Many people agree, they all say about gow the big background stars cover up enemy bullets and I totally agree, otherwise, Thanks!

haha

I liked it! i love the rigidmovement and the rolling of the ball, the sfx are simple but a nice touch. i liked the art! good job.

I liked it! i felt like a lot of times i was just waiting for what i needed to spawn, and sometimes the sprites were unclear because some of them look really similar, other then that i liked it! good job :D

I love the sprite for the player and its animation fits so well. other then that was mostly bland, i liked the gameplay but it had no difficultly ramp. overall good job!

I may have just fixed it, not sure.

hm, not sure about the bug. and yeah, the stars.

I agree with those points, the boss was underwhelming as i had barely anytime to finish, i wanted to have them shoot enemies as well. the stars once again were distracting and i think i shouldve made them smaller orbblend in more with the back ground. glad you liked the game!

Ig yeah space invaders, I do also think the starts are a bit offputting, i think i shouldve made the big ones a tiny bit smaller

the audio and art is not done by me, but i agree its amazing. i agree with the enemy projectiles are hard to see and i do feel like i shouldve sped up the ship as well, thanks!