Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

SkulGurl

38
Posts
A member registered Jul 12, 2020

Creator of

Recent community posts

Thank you! We tried to add some info text for each jump at the start screen before you press enter, but it was a lot to try and take in, we know!

Yay! We're glad each jump is unique enough : D

Thanks! That turned out to be surprisingly easy to implement, thankfully!

Thanks! Really glad to see the music be so well received, it turned out better than we hoped!

Thank you! Aren't the little guys so cute???

as any good game developer should!

Thank you! We tried to make sure each jump had enough unique properties to make for interesting choices. In the future we'd like to perhaps add in some obstacles or special platforms to further add depth.

Thank you! We'd love to iron it out once the Jam is done and release a simple but properly cleaned up version

Thanks! It's amazing what you can do with some pitched up voices and basic circle particles!

Thank you!

Thanks! We wanted to keep it manageable lol

Thank you! Is it the fact that the movement changes so frequently or something else?

Thanks! That was a touch we weren't sure we'd have time for, but it actually proved to be simple! 

Agreed. The way it currently works is the camera is completely static and it's the platforms that are moving, but in the future having it scroll upwards quickly if you're near the top of the screen would make the early game much quicker.

Thanks! I was really glad to be able to get that working

Thanks!

Thank you! I actually have a lot of experience writing music so the sound track is relatively easy for me to do, thankfully Tim does the vasy majority of the programming side, so we compliment each other.

Thank you! We really appreciate it

Thanks!

I feel ya! I think what you have is interesting, keep working on it!

Neat! I  like the sliding temple, it felt like I was in a giant deadly slide puzzle or something. One thing I would change is to make the map brighter. The vignette is fine, just make the area the is visible bright instead of so dim, it made it hard to see and not in a fun way. Otherwise I really like this! 

Really fun! I think with more time the graphics could be upgrading a bit; it's a "flash game" looking at the moment, but the core mechanic is a really great one. It actually made me think about every little move I made. Good job!

I love this! I loved that you could portal in mid air in order to save yourself. I agree that a pattern or indicator of what portal is next would make the game more strategic but going with the theme I kinda liked the randomness once I got used to it. 

I like the visuals of the Nanobots moving and swarming a lot! It felt very organic, and the concept of indirect/incomplete control is a good one, I just felt a little lost. There's a looot of text at the beginning but I still didn't have a clear since of what my objective was once I started. Maybe have the tutorial be in the level itself a bit more, so the player has a clearer sense of how to play.

It's ok! No need to apologize, I just wanted to give you some feedback to make it better! It's a really clever idea, and I wish I could articulate better what exactly felt off. Maybe even something as simple as lessening the refractory period between moves would help.

No worries! I'm glad you can too! XD

Thanks! I spent a little extra time on the meter since it's the main source of feedback in the game.

Something we'd like to add is some graphical options to increase or decrease some of those effects!

Thanks! (I made the SFX and music)

I like the idea, but the controls feel just a bit "gummy" for lack of a better word. I enjoyed flinging the little guy around, though!

Really fun! I felt like a more abstract graphic style would actually be better, but this was fine too

I like it! It's obviously not super polished but the core idea is a good one

I think the general idea is fun, it's a little hard to control the kill mode, which I realize is sort of the point but I found myself mostly just going in circles to try to stay alive. Also, little thing but in the instructions you may wanna change the phrase "then navigate your way to the white power pills and go into kill mode". The term "white power" followed by "kill mode" made me do a double take. I'm sure it was just a mistake but I figured I'd point it out before you shared the game any wider :P

I couldn't properly play it since it's mutliplayer, but I messed around a bit and the concept is super fun!

Really neat idea! I think a map or someway to navigate the map would help, it's a little bit of a maze right now

Interesting! I couldn't figure out what the "rules" were, if there were any, but it looked and sounded great and was relaxing!

It looks really nice! But I can't seem to get anything to happen by clicking or key pressing. Maybe something's wrong on my end, but a "controls" section or something similar would be helpful!

Sounds cool!