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Criteria | Rank | Score* | Raw Score |
Presentation | #264 | 4.132 | 4.132 |
Originality | #524 | 3.792 | 3.792 |
Overall | #627 | 3.547 | 3.547 |
Fun | #989 | 3.245 | 3.245 |
Ranked from 53 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Buttons leave the interactible field of play by pressing other buttons
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
Yes
We created all audio during the game jam
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Comments
This game was super satisfying and had me playing it far longer than I intended to! Good job on that end. However, I felt as though the puzzles were a bit too random. For me, this comes mostly from the fact that I can never be too sure what a button does. I have to click on it to see what it does and since there's so many buttons, I can't possibly remember what they all do. My suggestion for this is to have some clue on the buttons like some indicator of what squares they switch up. Other than that though, nice game!
Clicking the buttons was super satisfying! I think the levels in the game now are a bit too easy and can be completed without much thought, but I think with more complex level design to make me have to think about the solution, this could be super compelling!
This is a really cool little puzzle game, and the sounds are very satisfying. Nice work!
I really like this, and I'm curious - how did you script the levels? As it feels like early on you can click buttons waywardly to get all of them, but past level 15 you need to backtrack a few times to get to a hidden button?
Is each square a set of boolean combinations to reveal/not?
Thanks. I had trouble with puzzle-generation and I think it shows in the early levels a lot, and would have liked to make something more friendly to smaller dimensions of boards. Essentially I make a bunch of buttons, and then run a script that clicks random available buttons a lot (later levels scale up the number of clicks simulated) afterwards choosing a set of buttons that were clicked an odd number of times as solution buttons. Part of the reason the difficulty scales up in later levels is also because the pillars get upgraded to being able to have more than 2 states, so you start having pillars that can be 2 blanks followed by a button, or 3 different buttons on a single spot.
This is really cool. Very satisfying but I have no idea what I am doing.
i love how satisfying the game feels - the interface and the clicking sounds are so great
this game feels like it'd be perfect to relax with while mindlessly clicking buttons
good job!
I couldn't tell if there was any rhyme or reason to the games reaction to my pressing buttons, like if the button had any specific type of reaction based on the size or color of it, so I felt like I was just pressing whichever buttons were there and hoping that a lightup button came.
It's a great looking game, though, minimal and aesthetically pleasing, and the sounds were very satisfying.
I like this very much although it feel both very obscure and random!
I wish/hope there is more to it.
As someone who has recently fallen into the mechanical keyboard pit, I do like those buttons very much. and the animation are completing the sound really well.
I will keep an eye on this one!
Nice art style and sfx. I found myself randomly clicking most of the time and being able to pass the level, so not sure if there is a strategy to it or not?
great feedbacks, very nice presentation and great sounds. i was kind of able to just randomly press my way through levels sometimes, so a suggestion would be to somehow get rid of that possibility :D still a very nice game!
Really fun to play, a small suggestion would be to increase the speed in which buttons switch out so it doesn't take too long to see how each button affects the board but overall a satifying experience!
Really satisfying game to play
Cool clicky sounds i must say! Not much too it but still just nice to press them buttons.
A nice fidget cube like game. It's pretty relaxing and looks nice as well :)
ASMR x Fidget Toy fused into a game reminiscent of Windowsill. Who would have thunk it.
Simple and essential, it is not much, but it is everything it should be. Admittedly, as partial to ASMR and Windowsill-nostalgic gameplay, it is rather short on variety, which removes arguably the biggest charm of games like Windowsill: the joy of discovery. Still, a good showing and nice production polish.
The best compliment I can give this game is probably that "it feels tactile" even though I'm using a mouse. It reaches a bit further than skeuomorphism in that regard, which is certainly an impressive feat in terms of UX/UI. Very nice work.
If it had some easter eggs, hidden bits & nuances, or even just one additional sound cue to randomly disrupt the mundane cadence that sets in after a while, then it could be much more enriching. That said, this is a very solid showing.
Great work, and thanks for the little bit of ASMR where I least expected it.
Really cool! I liked how some buttons were only accessible if you turned off other buttons, though it seemed sort of random. I think if there was a way to see the inaccessible buttons so you could plan ahead.
Interesting! I couldn't figure out what the "rules" were, if there were any, but it looked and sounded great and was relaxing!