Thanks for providing these textures! I was looking for some cartoony textures for a group game I'm working on that would match the game's cartoony aesthetic, and these work perfectly. The game is an RTS and we're planning to use the textures for the bases of different capture points:
Skullzrawk9
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![](https://img.itch.zone/aW1nLzYxNjQzMjkuanBn/original/BPQFut.jpg)
Devlog #1
Wizard Wars is a game about 1-2 months in the making. The original idea for the game was to have the fast-paced combat of games like Doom and Quake in a fantasy setting similar to Legend of Zelda. I got started on the first iteration of the game, and the farther I got into it, the less fun it was to play:
- Player movement was extremely limited, as you could not jump and you went extremely slow
- The level design was boring, due to limited movement
- And the weapons and enemies were not very diverse.
Here are some screenshots from the original iteration:
I ended up scrapping that version and decided to completely re-make the game from scratch, but using most of the art I already had from the first iteration. Here's some improvements I made in the second iteration:
- More freedom in player movement. The player can now jump and move quickly.
- 5 different weapons, which are:
- Sword: A basic melee weapon with little damage
- Training Wand: A ranged weapon that throws small green fireballs. It does the same amount of damage as the sword, but is more versatile.
- Staff of Ice: A ranged weapon that rapidly shoots ice particles. Does a significant amount of damage.
- Staff of Fire: A ranged weapon that shoots a wave of fire. Does significant damage as well.
- Vanquisher: A ranged weapon that throws out green skulls. Does the most damage
- More realistic terrain, using the Heightmap Terrain Asset found in Godot's asset store. In the first iteration, I used a gridmap for everything, but in the second version I used a gridmap only for buildings.
- Open-world level design, the player can choose which levels to complete and when.
- More comprehensive lore, explained in this document. (NOTE: Not everything in this document will be added to the final game)
Here are some screenshots for the current iteration I'm working on:
![](https://img.itch.zone/aW1nLzY2MjE0NTEucG5n/original/m0xKdt.png)
![](https://img.itch.zone/aW1nLzYxOTk1MjMucG5n/original/QoR7rQ.png)
Stranded on Earth is the very first game I made within a 48 hour time period for the GMTK Game Jam 2021 (well, for me more like only 1 day and 3 hours due to work and stuff happening at the same time as the jam).
The basic premise of the game is that you the player, are an alien being that can control three bodies. Your ship crashed on a planet (Earth) and you must find your ship and escape with all 3 bodies.
You can play and rate the game right here:
https://skullzrawk9.itch.io/stranded-on-earth
Right now, it's kind of short, but if this game makes it into the top 100 I might make an expanded/post jam edition.
Enjoy!