Nice game. Also liked the background music and sound effects. Overall great job.
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Magnets, Mechs, and Madness!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #857 | 3.643 | 3.643 |
Fun | #1198 | 3.214 | 3.214 |
Overall | #1200 | 3.345 | 3.345 |
Presentation | #1662 | 3.179 | 3.179 |
Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You can use your magnet to attach enemies onto yourself. You can then use the enemies attached as your own weapons!
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Comments
This may sound odd, but we actually intended this oddity of a mechanic.
If you turn the magnet with your mouse before it attaches, you can have it cover your mech and shoot in multiple directions instead of just the one. This was inspired by a previous idea, where we were about to have weapons attach themselves onto the mech to fit the join together theme. And the catch would be that they can stick onto the head of the mech, but you can barely control where they're aiming at.
I understand why people may not like this mechanic though. I hope it's not too frustrating though.
Hmm, I see. That's sound cool, I thought I can have only one tank on me at a time, so I did not even tried to have more. :D
I have seen a game with a similar idea with weapons, and it was a lot of fun, so that could work.
In that case, I would adjust the tanks position from a fix distance from your character, so they would make a ring around.
And maybe you could use them as shields too. :D
I really like this game. The controls are easy, and the mechanic of picking up different enemies makes it fun. Good job!
Hello! I'm glad you liked it!
This is due to a mechanic that allows you to stick the enemy onto the side of your mech instead. If planned or done intentionally and effectively, you can shoot in multiple directions at once. I understand that it is very difficult and this mechanic may have it be even more unreasonable, but we thought it was interesting. It also came from the original concept of the game.
I loved the art and sounds and mechanics and even the menu. Great game. The enemies did spawn a little slowly at first, but that was good once the next waves started adding stronger enemies. I've seen a lot of "recruit enemies to fight with you" so far, but this was a really cool twist on that.
WHAT I LIKED:
- The game was charming. Music and simple art style really worked.
- I appreciate all the polish that went into it from the magnetized shaking to the responsiveness of the menus.
WHAT I DIDN'T LIKE:
- honestly I couldn't think of any critiques. I really thought you guys did a great job.
IN CONCLUSION:
- Great job!
I like the variety of enemies you can magnetize! was fun and chaotic! great job!
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