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skyegrey

26
Posts
8
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A member registered Nov 24, 2023 · View creator page →

Creator of

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The though process was you only do damage when you combine the two debuffs, but it gets a bit hard to see when there are too many enemies ( or maybe even when there aren't many enemies... or maybe just at all ever ).
Either way, thanks for checking out the game!

( Your game is awesome btw, really enjoyed it )

I literally totally forgot to add an hp bar / hit animation. Just ran out of time ._.


If you need me I'll be on the bus heading downtown to clownsville.

Thank you for checking it out!

Completely unrelated, but your game is the GOAT.

Hey!! Good to see you here ;)

Thanks for checking out the game!! I'll be taking a look at yours very soon, excited to check it out :D

Thank you so much for playing!
I wanted to add more burst options to help out with that on the mage side (maybe like a screenwide freeze or something to mirror immolate) but didn't get the time to get to it ;w;

I originally had it not be forced, but then it was too easy to just stay in fire form all the time (extra movespeed is just too good...)
I'm not sure this is an optimal solution though, maybe a charge system or something would be better?

Me too, it definitely lacks a little juice without them. I'll try and include them on the next jam o7

Its too tempting to just run back through... devs should really give more invul time, its like they hate fun or something.

Thank you so much for playing! ^^ I was hoping we would have time for even more forms, but game jam and all that...

> finite
My secrets have been revealed ;w;

You have about 10 hits worth of HP and it resets on level... but its pretty hard to see when I literally added nothing to indicate it t-----t.
Ty for checking out the game though ^^

With the time crunch I totally missed adding the health bar, definitely needed lol >_> ty for the feedback though! (Also your YouTube videos are what got me in to the GWJ, so thank you for being such a huge inspiration as well ;w;)

fair enough, skill issue on my end then :)

Incredible polish, platforming is fun, aesthetic is awesome.

My character did get stuck on corners sometimes, but otherwise banger game, well done.

ooo thats a really good idea actually. Will do that in future games :) 

Thank you for playing!!

Nah I'm taking the L on accessability this time around, didn't have time to get much done past the initial gameplay loop ;w;


Thank you for trying it out! ^^

ty for trying at least!

ty for the feedback! I definitely ran out of time before I could get to the balancing... and also adding a reset button on the menu aha.

I forgot to lock the res in the editor >__> but thank you for trying it out!!

Legit addicted, awesome game dude.

Only feedback would be that hotkeys would be appreciated, but mostly because I'm still stuck playing it and want to play faster....

BIG FROG :D

Race to the finish vibes. Great game.

Air movement wasn't as tight as I was expecting, but not necessarily a bad thing.

Great game :)

Great first GWJ! Very fun, missing a few animations that would have made interpreting what was happening a little easier, but its a game jam game :)

Music was really good, liked the story too.

Cool concepts, never seen a game like this before. Nice ambience. Tuning solutions to the puzzle can be a little tedious, but otherwise game is super fun! Nice job : )

Very cute, interesting puzzles, liked the music.