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SkylakeProduction

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A member registered Nov 04, 2018 · View creator page →

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Yea, that's pretty fair. At some point, I tried leveraging background assets as "interactable objects", but it would've been better to have made some new, specific sprites for things to interact with, along with "breaking rules", like that one dude in the maze, the pits in the maze not being solid-you know what? The maze seems to be the problem here lmao.

For GBStudio, most of the files for sound aren't easily available for conventional DAWs. Like music requires a .mod or .uge file, neither of which are exportable via FLStudio or Bitwig (to my knowledge at least). SFX takes .wav, but it has to be "8-bit mono" which I was unsure how to do at the time. The solution is GBStudio's in-engine music interface, but then I'd have to learn how to use a tracker, essentially. Definitely an excuse on my end, but the realization came unexpectedly and I definitely wasn't ready to wrap my head around it lol. 

Thanks for playing!

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Depends on what you've done to that point. If you've gotten the item(s) in the map with the shadow, you need to go to the first house. If you haven't, you need to get those item(s).


The strange sound is a consequence of not having the time/energy to learn how to properly learn the music and sfx related side of GBStudio lol. Had some good ideas, then hit the brick wall that is trackers and the Gameboy's specific sound file requirements (more specifically, GBStudio's).

Once again, I am a dumb. Should finally be fully and correctly operational

Unironically unsure how to upload/update my game in the Jam (not sure I technically should at this point), but regardless, thought I'd at least fix my mess:

https://skylakeproduction.itch.io/wither-rose-web-fixed

Doesn't bother me if this is a version I don't get judged on, just wanted to make this available for my own enjoyment.

You know, you bring up an excellent point.


So glad they're allowing time for bugfixes, this oversight is really dumb on my end lol.

As you can clearly see, pixel art is my passion. 

I'm pretty sure the idea is for all the assets in a game to be made within the timeframe of the game jam, as opposed to pre-made assets we might have lying around. I'm assuming that as long as the sounds or what have you are made during the jam, the tool doesn't really matter.