Yea, that's pretty fair. At some point, I tried leveraging background assets as "interactable objects", but it would've been better to have made some new, specific sprites for things to interact with, along with "breaking rules", like that one dude in the maze, the pits in the maze not being solid-you know what? The maze seems to be the problem here lmao.
For GBStudio, most of the files for sound aren't easily available for conventional DAWs. Like music requires a .mod or .uge file, neither of which are exportable via FLStudio or Bitwig (to my knowledge at least). SFX takes .wav, but it has to be "8-bit mono" which I was unsure how to do at the time. The solution is GBStudio's in-engine music interface, but then I'd have to learn how to use a tracker, essentially. Definitely an excuse on my end, but the realization came unexpectedly and I definitely wasn't ready to wrap my head around it lol.
Thanks for playing!