Hello!
Here are some notes you can try, even if you can't play piano:
Mary had a little lamb:
GTRTGGG TTT GDD GTRTGGGGTTGTR
All around me are familiar faces:
TTFF T TSS SF DD DG DD DFGT
FNAF night end:
F-S-D-R-R-D-S-F
Hello Mossieur Patate!
Thank you for playing and thank you very VERY much for the extremely long and detailed comment with all your experiences, thoughts, criticisms and kind words!
Thank you as well for reporting the bugs you found, and I'm sorry that you encountered them, especially getting locked in the crater and the vehicle controls not working with other keyboard layouts.
Regarding the gravitation on Mars, it is in fact less than that on Earth because of the planets lower mass (according to the internet, https://en.m.wikipedia.org/wiki/Gravity_of_Mars)
There are invisible walls around the area which the player moves around in, so it should at least pose a little challenge getting past them to get to the edge of the map. In case the player falls through the ground / would get past the walls and fall off the edge of the map, they would respawn back at the Main Base along with the vehicle (definitely can cause a problem if you fall off in later parts of the game, will need to add checkpoints as you suggested).
Sorry to say, but so far, there is only one ending to the game, with no way to avoid the final shadow. I am planning on expanding the game a little bit (more reason to add the checkpoints), but I'm still very new to game development (this being my first published project, my first one being worked in since the beginning of this summer) and just started a new school year, so I'll probably at first focus on fixing bugs as soon as possible, and make bigger / more detailed changes later.
The idea of looking at the shadows to make them disappear sounds fun (maybe even something like getting rid of the dark, so the shadows can't be there?), I might try implementing that if you wouldn't mind me using your idea (I would also add you to the credits / am planning to add credits to the end in the game).
Once again, thank you for your comment, I'm very happy you enjoyed my game and took the time to give so much feedback :).
Have a great day!
Great take on the theme!
The art is also great, very cool what you were able to accomplish in just a week.
Maybe some trash could fall at a slower rate / stay floating higher above the floor to keep the player moving to more places / giving the sea creatures trash that's easier to grab for them, or even for them to get stuck in.
I saw a comment of yours with a list of things you'd plan to implement if you were to continue working on the game, a lot of it sounds really nice!
Overall I think it's a fantastic project, good job!
The second Simon says puzzle gets a bit confusing: I wasn't sure how Jinn helped at first and thought it just continued the buttons that were shown before, or that they were pressing them for me.
Maybe Jinn could help the player in some other way than giving a shorter line of buttons? For example giving the player a second life for solving the longer sequence, or giving the player a way to memorize the sequence better, or giving them hints on what the color is when the player is having trouble (e.g. "The next color in the sequence is that of a long fruit grown in tropical parts of the world; it's commonly associated with a tree swinging animal.") etc.
I also think it's a bit confusing because there's nothing to indicate you pressed the wrong button, and starts showing new ones before you realize it.
These have to with the first two levels, the other puzzles could also have some original spin on them with Jinn as they seem a bit bland.
Overall great job! It was nice playing your game, I hope you continue making them.
It's a good idea with nice art, but it's hard to do anything. I'm not sure if I was just playing it wrong or something, but the aliens always catch up to me before the stun recharges and before I can sell any of the resources I harvested, they seem to be a little too fast and aggressive. Could definitely become a solid game after some refinements. Good job!
I liked the music and retro style graphics, gameplay was pretty fun and having different items give different amounts of points makes you think what items you should prioritize. Played in browser and had a problem with the cursor not being able to go past a certain point to the left, which caused issues with turning the camera. Overall great job!
Hi Jayden, thank you for playing and thank you for the feedback! I'll try improving the game once the jam has finished.
There is a vehicle to the left of the start point (it's being driven in the first screenshot), which is needed to progress when arriving at the crater.
It does look very similar to the surrounding models and I was afraid it might be passed without noticing it's intractable, which seems to be true.
If you missed the vehicle, sorry you had to walk the whole way, I'll have to make the vehicle stand out more.