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SLAIN MASCOT

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A member registered Nov 13, 2022 · View creator page →

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Haha thanks

Yes, there were going to be other enemy types that would have utilized the dash more, but I didn't have time. I will continue  to work on the project post jam though :D

Thanks!

Thanks! Yeah I only got to work on the project for about 8 hours over two days so I didn't get as much done as I would have liked. Still, I think it could be a bigger project too. This is a good way to get some eyes and some feedback early :D

man... I don't want to sound mean, but I'm telling you this because this could be really fun if you keep at it. There's a few design decisions  that are making the game more frustrating than fun right now. Some of the smaller things are that the fire hitboxes are a bit large and that can be annoying. Also having a death effect and a pan back would make the deaths a lot less jarring. 

The bigger issues are with how controls are explained and the level design (specifically check points). The controls are the obvious offender. I figured them out, but writing it out in paragraphs as it sometime was, is not very intuitive. I can see people leaving your game because they don't learn how to wave dash (which is the main mechanic of your game). You have to be able to show it a different way. Then there's the checkpoints. Love that there are a lot of checkpoints and that the respawn is super quick, but the design of the level is such that you can fall back and touch old checkpoints. That means you lose all your progress. If that was intentional and supposed to be a rage mechanic like in Jump King or other Foddian games, I can kind of see it. But then why have checkpoints at all? Why in the instant restarts and other forgiveness mechanics. It feels inconsistent. I'd either go full Foddian and remove checkpoints, maybe even make the player get bounced around the level or something OR just deactivate previous checkpoints.

Sorry that was a lot, but there is some good stuff here too. The main mechanic is fun once you get a handle on it. The art is simple, but effective, and the music was great too! You've got something that could be fun (but you'll have to separate yourself from other platformers a bit more (especially Celeste).

Had fun overall, good luck! Hope you keep working on this after the jam! 

A lot of fun and good polish too! I wish the checkpoints were a tad more frequent, but it was a good time. Flow of time was a good way to interpret the theme. :D

Thanks! I wish I got to work on it a bit more before the jam ended. Still, I'm gonna work on it some more and try to see if it can become a bigger project. :)

Thanks! Still got a lot left in the tank, so look out!

Is there a theme for this jam at all?

Thanks! Some small changes are coming soon too (and some larger changes are coming later haha)

Thanks for playing Vidvad! Yeah Rampage is one of the games I've taken a lot of inspiration from~

Then my plan worked haha! Cheers~

Great game! I think you could definitely build upon in given a little more complexity. Very fun!

That really means a lot. Thanks again!

Appreciate the kind words! I don't know if you've gotten the chance to play the full thing on Steam, but it's available now! Also, if you give me a follow, I'll be uploading a (SUPER) rough alpha of a new game in the next week or so.

Best,

Slain Mascot

Pretty cool! I think the input buffering is a little to generous though. Also, these comments are almost unreadable :/

Awesome! Welcome to the world of gamedev!

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Overall it's pretty nice! The design is unique and it was fun to get a few rounds in. I feel certain directions were easier to get than others, and I wish there was a visible health bar and feedback instead of just an hp number!

Won't load for me.

Great idea, although I had to admit defeat on the final stage :(

Sounds added a lot! Definitely easier as well!

Hey this is a pretty neat game, but some audio would really go a long way. I've got a similar idea that marries movement and combat, but it's nice to see it done in such a different way! Keep up the good work!

Great, simple game! Music is really nice too!

Thanks for playing!  Space for jump has been added haha

Thanks for playing! Hey, that's a very respectable score! How long did it take you to get there?

Thanks for playing! I've updated the controls, so hopefully they feel even better. Let me know what you think!

My current High Score since I've uploaded to Itch! See if you can beat it!

Thanks for the kind words! I'm glad you enjoyed the game!

Wow that is too cool! Thanks for playing, and I'm glad you enjoyed it!

Thanks! Definitely got some NES inspiration, but there is an end! I promise haha

Thanks! I'm glad you enjoyed it!

Thanks!

Thanks for playing and thanks for toughing it out! I really do think I'll come back to tis project to do it justice. I had a lot of fun making it and I think a size increase could really help it out. Thanks again!

That's been the consensus haha! Thanks for playing!

Gotchya. That makes sense, now that you say it. Good thinking

They work for me so I guess you're right. Sorry to hear that.

Interesting... You're the first person to mention any lag. Did you try multiple browsers? If so, could you let me know which ones so I can try them out as well.

The game is DRIPPING with atmosphere. It felt like something out of 2001 a space odyssey. I did get a little lost at points, but sometimes it added to the tension! Love to see another Godot user in the jam. Any reason you didn't do a web build? I think you'd definitely get more ratings/plays. Regardless, good job with the game!

Thanks so much for the kind words! It isn't too often that someone comes along describing the exact experience I set out to create, so when it happens it feels amazing! Thanks for playing!

Perhaps and update can be made in the near-future. Thanks for playing!