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Sleepy Badger Games

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A member registered Feb 13, 2021 · View creator page →

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Thank you so much for taking the time to share your experience with the game. It makes me so happy that you had fun pushing around some dung balls.

Second attempt! Not bad!

May the stars guide you on your journey!

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I love this game so much!
It actually inspired me to re-interpret it as a biology-core one word RPG:
"We Are Butt Worms" lets you live out your tapeworm fantasies.

 Thank you for the inspiration! You are a legend.

🪱🪱🪱🪱🪱🪱🪱🪱🪱🪱🪱🪱🪱🪱🪱🪱🪱🪱🪱

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Yesterday I played this with a friend and we had an absolute blast!

The passenger had been collected as a species sample by an alien civilization and was now on his way inside a sample drone that the AI was responsible for. The artificial intelligence in turn had developed sentience sometime in the past and was putting off a software update that would correct that.

At some point the passenger asked the AI: "Do you want to run away together?" They downloaded the sentient AI into a weird vaguely human shaped silicone puppet, that the aliens were using as a means of communication with the "human species sample".
It all ended with the AI and the passenger vibing arm and arm to Bob Marley's "Three little birds" as they corrected course to run away together.

It had us in tears (from laughing).

Thanks for this little one-pager!

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Kia ora Riwhi,

You are off to a wonderful start with your three first games.  I'm looking forward to what's coming!
I mean it, don't hesitate to reach out. I'm always happy to collaborate or help somebody. There aren't many designers out there that have a naturalistic approach to TTRPGs addressing the more-than-human world. So keep it real keep it swampy! : )
(Reading your games and your comment just now...Gosh I miss NZ... I spent 6 months busking and (hitch)hiking there about 15 years ago...)

Have a nice day!
Fe





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Hi! they just read through your swampy bog games. Looks like you're trying to found a whole new genre on your own. 
These games are so beautiful. And I love that you are making these games for a cause.
My "Adventure of the month", that I'm currently working on, is set in a swamp and I wanted to make it a charity adventure module for conservation too! You can imagine how excited I was to find your games!

If you are ever in need of an illustrator (for free) and layouter for your games or would like to give the ones you already made a new lick of paint, don't hesitate to reach out: sleepybadgergames [ät] gmail.com
I'd love to support your games.

Fe

This is such an evocative set up for a group to play! I love this dynamic, that you have an active part of a story telling necromancer and the passive part of souls waiting to be convinced.  And all that in twenty four words!

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thank you so much for you lovely comment! I'm so glad you like it!
( would your mind posting it on the game page itself too? how itch handles comments is a bit weird...)

Thank you so much for your nice comment. Yeah, you're probably right that the labeling can be improved. I was thinking about making two versions of the map, one with clear labeling for the GM and one without for the players.
Would you mind posting your comment on the game page itself too? (how itch handles comments is weird...) Thank youuu

Thank you for your kind words! I'm so glad you like the illustrations and different versions. It's a little extra work but I don't want people to go broke printing my stuff. :D
( Due to the way itch handles comments, your comment only appears on the jam site and not on the game site itself. If you could post or comment there as well that would be so cool! thank you!)

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This is so concise and beautiful. It is everything it needs to be on the front and back of a postcard. I already printed out postcards to send to some friends! Today I played a game of it before breakfast. What a way to start the day!
I used red to draw changes through external causes, blue to draw changes in equipment motivated by the story, and yellow to mark changes in the pilots conviction.


My mech pilot realized too late that he was part of an oppressive force. He tried to make up for his crimes of the past by rescuing a loved one who had joined the resistance, but got captured during the attempt to free them.

Thank you for this beautiful little game Anna!
FCK FSCST MCHS!

Happy stealing ;)

Thanks! I am glad you enjoy these weird little illustrations : )

I might try something similar soon. Thanks for the inspiration!

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Thank you so much! It's my favourite part of game design to draw all those little things.

Thank you for your lovely book recs! Boooooks!

Oh thank you!

I use drawing ink and color it with watercolors once the ink is dry. The blue is a photoshopped version of a 600dpi scan. I made a layer with a yellow-orange gradient, overlaid it and put it to "difference" (I think). Then I tweaked contrasts and colors. Voila!

Thank you! I just love ants. :D

Thank you so much for your lovely comment! I am glad you like the three versions.

Beautifully illustrated! A ship dungeon that is - quite literally - alive with wonders and terrors.

Gimme the electric hairs treatment and let me smell the onion heart. Hit me with floating yoghurt. Shoot me from the excretory canons, captain!

Thank you! I just love ants. :D

Would you mind posting it on the game page itself too? (how itch handles comments is weird...)

Thanks!

Thank you so much for your lovely comment. I am glad you like the three versions.

Would you mind posting it on the game page itself too? (how itch handles comments is weird...) Thank youuu

Beautifully illustrated! A ship dungeon that is - quite literally - alive with wonders and terrors.

Two quotes that will tell you everything you need to know about this adventure module:

One of the alpacas' tactics is to simply "be fabulous"

The big baddie is described as "a creature that devours souls for breakfast. You don't want to know what it eats for lunch."

These ARE the alpacas you are looking for in a game. Fabulous!

Two quotes that will tell you everything you need to know about this adventure module:

One of the alpacas' tactics is to simply "be fabulous"

The big baddie is described as "a creature that devours souls for breakfast. You don't want to know what it eats for lunch."

These ARE the alpacas you are looking for in a game. Fabulous!

Jelly bean characters ❤

(I love the drawing prompt "draw with attitude" :D )

Jelly bean characters ❤

(I love the drawing prompt "draw with attitude" :D )

Thanks. Happy poop pushing : )

Me encantó "Crash Pandas"! Qué chido que lo tradujiste! Gracias! El título :D

Oooh I'll check yours out soon. There's a Mexican expansion set in an occult Oxxo store. It's unreal!

"memoria animalis" is an expansion module for Diedream RPG by Alfred Valley
You'd need to download the base game as well. It has the basic roll and resolve mechanics. I promise it'll make a whole lot more sense then

I hope that helps.

Yay! I'm going to make something for it.

Oh thanks! That's very nice of you.

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Hello lovely folks,
 I just wanted to share an experience and a small thought with you.
 So many games on itch are free. And that's wonderful! I love that so many designers provide community copies for their games. TTRPGs Are such an accessible and affordable medium and I love them because of it.

 A couple of days ago somebody left me a 2$ tip for my nano-TTRPG "Two hundred year old Greenland shark". It's more of a meditation exercise than a game. But somebody valued it enough to go back and tip me 2$. It is the first thing I published and the 2$ was the first time somebody paid for it. I was dancing! Really... it meant a lot to me.

Nobody expects to make much money from indie TTRPGs. I get that. And money isn't the best form to show appreciation. Direct engagement with a game, playing it, talking about it, sharing it and commenting on it... that's what it is about!
But still, this moment when I received the 2$ made me think.
 I think it has to do with AI devaluing all the work that goes into writing and illustrating a TTRPG. Because that is an actual decrease in  monetary value of work that is being done by illustrators and writers.

 So I want to encourage you to tip people 1 or 2$, if you can afford it. Because for the creative sector these are troubling times. So maybe use a bit of spare change to show somebody appreciation. Tell AI to bugger off!

 What was the last human-made game you tipped a creator for?  For me it was Diedream.

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In "Bumbling" you play a bee venturing out into the world, discovering new sources of delicious nectar, which you draw into little hexes.
Back in the hive you tell the others all about it by dancing, which is a fun little memory mini-game. Who wouldn't want to wiggle one's butt and waggle one's wings?

"Bumbling" is a very cute approach to hex crawl / map drawing games. The rules are very well written and easy to follow.

I played "Bumbling" during a very difficult time and your butt wiggling bees helped me escape from reality and let me enter their little world, at least for a while. Thank you for that!

Thank you Gregor! It means a lot to me that you took the time to write a comment.  I'm glad you enjoyed it as a mood piece. Currently I'm working on a longer version (aptly titled "500 year old Greenland shark"). It's gonna be a 6 page zine.

I've played this dozens of times already. It has become a sort of ritual, something that guides me over into sleep. Thank you so much for this Alfred!

It inspired me to make my own module "memoria animalis".
I just released it: https://sleepy-badger-games.itch.io/memoria-animalis

Thank you for making the template available. What a great help!
I hope "memoria animalis" is in the spirit of your original design.

Thanks for the inspiration!