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Sleepy Flytrap

11
Posts
1
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A member registered Mar 17, 2024 · View creator page →

Creator of

Recent community posts

Great work on your first jam! Game is pretty basic right now, but if you put time in it, it can grow to something pretty nice. Liked the smoothness of your animations, even if you had little time for them.

Regarding optimization, game ran smoothly yet with a couple of bugs. Seems like you're planning on updating it, so 1) collecting honey after a death with having it doesn't display it; 2) collecting poison after that and ending the level crashes the game; 3) BGM slider didn't control music's volume.

General optimization tips : Optimization takes your precious jam time, decide if it is worth it; Some things do not need to be ran every frame, move them to creation or on event scripts; For something simple you do not need giant textures, if you're shrinking them to what you need anyway; On major steps check how your game runs on your to-be-exported-on platform; Know the limitations of that platform; Keep learning and look for help if you're stuck! (but look at the documentation first)

You've pretty much got the perfect feel I was aiming for in this game! Thanks you for playing!

Really captures the loneliness feeling for me, there is no one and nothing around to divert you from being a weapon in someone's hands. I've read everything about how weapon was bad bad and ran to the button to do the BOOM BOOM

Visuals are great. Sound design feels nice. VA was unexpectedly good, except some times where different voice lines would trigger at the same time. The story can be pieced together into something coherent pretty easily. Have nothing to critique here to be honest.

Great job! Would listen to 69FM all day long

Great job! Concept is really unique.
Pixel art is simple, bright, and fun. Only possible suggestion to really "level up" it would be to try to style your enemies to different exception types. Also, background could need some texture, if you're moving away from the core.
Music is a nice chiptune banger, after a while I started to feel like I've been plunging  into a deeper madness though. If you're planning to update it, play with the music more and add like two more.
Overall solid job with them on your first time!

Also, managed to beat the game after an hour of different strategies. Feels like I've cheesed it... More UI elements on later stages is a must

Cute graphics and nice sounds! Gameplay is interesting, yet needs more tuning to feel really great. Can't really pinpoint what, the game just feels slow at times. Maybe something to do when there is no enemies/upgrades around or separate stamina for each weapon would better it? Also, the pie was moving on diagonals really fast collecting a horde of goblins and leaving upgrades behind, don't think this is intentional.

Nice job!

Thanks!

They're Maggot magic munchers! Thanks for feedback!

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"10/10 Blew myself up with an orbital laser" Nice simple extraction shooter. Love all the sounds & music and how funny small enemies look from the front (feels unintentional but still)! Needed a few runs to fully accustom myself to all the different weapons though. Also, fell off the map at the end near the corner:

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Thank you so much!

(not yelling - that's just how that font is)

Thank you for your feedback! Expanded the tutorial a bit, so hope no one will be lost there from  now on.

Thank you!