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slunberparty

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A member registered Nov 12, 2021 · View creator page →

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No worries! I am having a tough time replicating the missing NPC icons, so I'll have to keep looking into it. 

Thanks! I'll do my best to fix this, I'm sure it's a collision issue/the boundry isn't correctly aligned. Thanks for catching it!

Gotcha! There actually is another one but it's pretty hard to see and you can't get close to it. It's in an area where you probably wouldn't move the camera in a way where you can see it and it's not in the village. I don't know if you want any more hints or if you'd like to find it on your own, but so far no one has found it! (that I know of) 

Well you're very good at it! Super thorough and it's been so helpful! 

Ah I thought so, I don't know much about speedrunning but I do find boundry break style videos super interesting. I've actually contemplated leaving in some test assets as a little treat for people who love to explore past the limits of the intended areas of the game haha

Softlocks are a big deal to me so I'll be fixing those ASAP. I actually already fixed the tutorial level softlock you found and reported in your last comment. If you wouldn't mind, could you clarify a little on the midnight flight level softlock you found? 

Also, do you remember which NPCs were missing names? I haven't encountered this one myself yet so I'd like to look into it and hopefully fix it when I update with the softlock fixes.

I'm going to try and figure out how to make a setting persist that allows you to skip the exposition cutscene on your 2nd+ playthrough. Currently starting a new game wipes all the data that persists across saved games, and I don't want one fix to cause another problem (as they often do lol) 

(Also curious which dragon statue you found! So far I think you're the first to find it if it's the one I think it is) 

Thank you so much for taking the time to find and document all of this! A lot of these are really interesting edge cases I haven't had anyone else report to me yet. (do you do this professionally?) I'm already turning these over in my mind trying to figure out what causes them. I will work on fixing these and hopefully have a lot of them resolved as I continue working on Ch2.
A few of these  were actually intentional, but I can see how they might come off as bugs. Day turning into night during the struggle portion of the Seraphine tutorial boss was actually on purpose, I'll consider moving it to after the struggle. The exposition cutscene is also intentionally unskippable though I know this must make it frustrating for testing.

Things like settings not saving or softlocks are definitely my first priority with this so I will handle them first, and some of these smaller things are issues I was already aware of but am still working on fixing, mostly with 3rd party software such as some shaders , text continuing to play during pause, and the projection shadow appearing above characters and below the floor.

Thank you again! These may take longer to go through. I really appreciate all the time and effort you went to with this! 

thanks again for such a detailed bug report! I've fixed all the issues you mentioned and the changes will be live when I next update the game! 

Wow thank you so much for this detailed info! I really appreciate it and I'll get to fixing these right away! 
I don't have a lot of help with testing, so when people tell me about the bugs they find it seriously helps me out so much! 

Vielen Dank, dass Sie sich die Zeit genommen haben, mein Spiel zu spielen. Ich freue mich über das Feedback und werde weiter daran arbeiten, es zu verbessern. Da ich kein Deutsch spreche, habe ich Google verwendet. Ich hoffe, es ist nicht so schlimm.

Thanks so much for letting me know! I'll look into this right away

please report any issues you had in this thread and I will address them ASAP! 

Thanks for checking out my game. I've been made aware of these issues and I'm currently working on them! I'm sorry if it impacted your enjoyment of it, but I hope to have things ironed out soon. Unfortunately I wasn't able to get a lot of testers on this so knowing about bugs is very helpful. I also appreciate your feedback on the controls. 

Oh that's great to hear! I'm still going to keep trying to make the camera more user friendly. The game and demo have partial controller support. you can do all the platforming and stuff, it's just the dialogue system that needs fine tuning with controller support. However so far I have only been able to test this with a ps4 controller 

Thank you for the details, that's really helpful. I updated the demo (and final game) with lower mouse sensitivity. So I hope this helps! Currently I'm working on some option settings to let the player adjust the mouse/camera sensitivity to their liking and hopefully that will be good to go relatively soon.  If you run into this again maybe you can try turning on autocam in the options menu. You can access it by hitting esc.  I'm definitely gonna keep working this out. Please let me know how it goes if you try again! 

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Hi thanks so much for letting me know! I'll look into it ASAP. What platform are you using?

Thank you! Wow I'm so flattered that you've been following my work for so long! I hope you'll enjoy the first chapter!! Thanks for playing the demo!  

Thank you so much for checking it out, I'm so glad you enjoyed it!! 

thank you so much! I appreciate the feedback