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Smitty1219

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A member registered Jan 17, 2017 · View creator page →

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Thanks for playing, and for the comments. You’re spot on and I definitely should have added more polish and player feedback for the rhythm challenges.

I made some of the enemies closer to where the dog spawns harder, but nothing I would qualify as a “boss”. The “game over” is triggered when your total misses equate to 50% or more of your total beats.

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Oh yea, I had some ideas about making the results of the beat challenge more engaging (health bar, how well you do affecting your abilities after each challenge) but basically if misses are 50% or more of the total, game over is triggered.

Anyway, thanks for trying it out!

Thanks for trying it out! You’re right about the browser timing being hit or miss. I probably need to learn more about Godot to understand why, but I figure there must be a way to make the timing more accurate.

I added an HTML5 version to make it easier for people to test out the game. I realize everyone is not comfortable downloading and running random executable files. It seems to play okay in the browser, but the rhythm parts might be more difficult if the browser starts lagging.

Thanks for the comment! If there was some proper music that changed styles with each character you face, I could definitely see it being a pretty fun game (for myself anyway).

Cool game! Looks like we both saw the arrows in the art kit and thought “rhythm game” haha.

One thing I would suggest is more feedback on how accurately you hit each beat, for example particle effects on a perfect hit would be cool. Also if it’s possible to speed up the music with the beats (with a capped top speed) that would make it more intuitive to play, but the music is great!

“Beats and Bones” is a retro 8bit style adventure game where you complete rhythm challenges instead of hacking and slashing your way to victory. This was the first game I have ever made using Godot, and also the first game I’ve ever “completed” during a game jam, so expectations should be set accordingly. :)

I didn’t have time to find 8bit music and assign specific rhythm courses to each song, so I just procedurally generated the beats and play a bass/snare sound to keep the tempo. It might be hard for people that aren’t musically inclined to follow, but it’s all I had time for.

The game source is all on Github: https://github.com/Grant1219/mizjam1