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Beats and Bones's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Engagement | #374 | 2.869 | 3.429 |
Overall | #440 | 2.630 | 3.143 |
Overall polish | #444 | 2.510 | 3.000 |
Creative use of art assets | #494 | 2.510 | 3.000 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
The game had a lovely tone. I find it a little sad that you can just go and get the dog without engaging in an epic dance off. Some "boss" would have been nice.
I am sort of bad with rhythm games, but I had the feeling that it was very strict regarding the hit detection. I ether got perfects or misses. Not a single good.
I never understood when the cutoff was. How many times can I fail before it kicks me?
(on a complete side note I didn't know that you can use a gif as a profile image I thought I was going crazy)
Thanks for playing, and for the comments. You’re spot on and I definitely should have added more polish and player feedback for the rhythm challenges.
I made some of the enemies closer to where the dog spawns harder, but nothing I would qualify as a “boss”. The “game over” is triggered when your total misses equate to 50% or more of your total beats.
Nice ideas, fun concept. Was hard to tell how many beats i could miss before losing(maybe intentional?) Glad to read the browser timing might be off and it wasn't just me :)
Oh yea, I had some ideas about making the results of the beat challenge more engaging (health bar, how well you do affecting your abilities after each challenge) but basically if misses are 50% or more of the total, game over is triggered.
Anyway, thanks for trying it out!
Not sure if it was just because I was playing in the browser, but it seemed really hard to get the timing right on this. You might want to make it a little more forgiving. But it's a neat concept!
Thanks for trying it out! You’re right about the browser timing being hit or miss. I probably need to learn more about Godot to understand why, but I figure there must be a way to make the timing more accurate.
I added an HTML5 version to make it easier for people to test out the game. I realize everyone is not comfortable downloading and running random executable files. It seems to play okay in the browser, but the rhythm parts might be more difficult if the browser starts lagging.
Love the idea of using rhythm for combat!
I can definitely see this expanding to a bigger game
Thanks for the comment! If there was some proper music that changed styles with each character you face, I could definitely see it being a pretty fun game (for myself anyway).
“Beats and Bones” is a retro 8bit style adventure game where you complete rhythm challenges instead of hacking and slashing your way to victory. This was the first game I have ever made using Godot, and also the first game I’ve ever “completed” during a game jam, so expectations should be set accordingly. :)
I didn’t have time to find 8bit music and assign specific rhythm courses to each song, so I just procedurally generated the beats and play a bass/snare sound to keep the tempo. It might be hard for people that aren’t musically inclined to follow, but it’s all I had time for.
The game source is all on Github: https://github.com/Grant1219/mizjam1