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Rhythm Runner's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall polish | #308 | 2.927 | 2.927 |
Creative use of art assets | #313 | 3.049 | 3.049 |
Overall | #319 | 2.992 | 2.992 |
Engagement | #322 | 3.000 | 3.000 |
Ranked from 41 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
It's a very good game(principally for a guitar hero fan like me), but it have a game design problem: The game makes you focus totally in the arros sequence and the runner turns out to be irrelevant, you should have mixed those two parts. Other sugestion would be someething more Flappy Bird where you lose in one miss. Besides this it just need some minor polishing to be a comercial looking casual game.
Great rhythm game, enjoyed playing, the art is used nicely and the music is good. A few things I would have liked to have seen is being hit was more obvious and maybe a sound effect for when you hit the beat right. Well done on the game.
Thanks a lot :P
Yeah, I agree with the other feedback you received. Some effect when you miss would be useful.
Thanks, I'll see what I can do :D
Nice, I always like a good rhythm game! I liked the music, however it would have been a lot better if the arrows stayed synced with it - as the game got faster, the timings fell out of sync so it didn't really feel like a rhythm game anymore. I also found I could just push all the buttons at once and get every hit - not in the spirit of the game, I know, but it would be good to have some kind of punishment for hitting it too early. The game looks really nice, and it was fairly difficult when played properly, so good job!
Yeah I somehow need to change the difficulty without changing the speed, I'll see what I can do thanks a lot for your feedback.
Very good game. Really creative using the assets like this the only feedback I can give is that it would be better if it was more noticeable when the player missed an input also the difficulty felt very easy. Besides this very solid game.
Thanks a lot, I've tried to make the game not the hard for the game jam. But it should become actually pretty hard if you don't miss the notes until the end of the song. Nevertheless thanks for your feedback :D
Nice game, engaging. I agree with what the others said here already. The game would benefit from more feedback once the player hits (or misses) a key. Other than that, great job!
Thanks a lot :P
A great game with a well thought out gui.
One thing I would recommend is more feedback (like game juice in terms of particles) on how accurately you hit each beat, for example a screenshake and flash on a perfect strike . Also some more progressive speed ups would work out! Well done!
Thanks a lot :P.
No problemo! Would you mind rating my game in the meantime?
Nice game, everything looks great and feels pretty polished. My only problem was the synching of music that other people have mentioned. I found it very difficult to ignore the music beat and time my presses to the visuals.
Thanks a lot for the feedback, I'll see that I can somehow improve that.
Nice game! This is one of the few games I've been replaying for a while now hahaha
Everyone has commented already on the lack of synchronization between the beat & the button smash. Not a deal breaker at all, after all this is a jam and you came up with a pretty solid work!
My main goal was to make people have fun playing the game this time and that why your comment made me especially happy thanks a lot :D.
I've got to say, I LOVE Rhythm games, I've even made projects like this in the past so I know what a pain they can be to program. If you had the music in-sync I think this would have been a grand slam gameplay wise. -- Another small issue was that you could mash all of the buttons at once and never be wrong. Honestly I'd love to see this realized WITHOUT the kenney art pack because I think you'd do a great job!
Thanks a lot :D. I'll see if I can somehow make that happen.
Cute game! I enjoyed playing it.
Some things that you might want to change if you continue development after the jam (and I hope you do (if you want to lol)):
1. The music is generally not in sync with the arrows. I can emphasize with this, as syncing gameplay to an audio file is very difficult. Because of this, making a rhythm game for a game jam is very ambitious. The timing was very forgiving, so this didn't really cause me significant trouble while playing, but it would have gone a long way in keeping me in the zone.
2. There was never really a reason for me to look at the top half of the screen. In fact, doing so would just penalize me by making it hard to keep up with the action. The arrows don't match up with any particular asset, sometimes I have to press up for a door, other times I have to press down for a door. If the arrows were overlapping with the sprites somehow it would be easier to keep up with the rhythm game while enjoying the fantasy of adventure.
Nice work, and I'm impressed that you were able to add a networked high score table.
Thanks a lot for your nice comment and I've actually already started to implement the ideas, based on the amazing comments I got. I'll see if I can make the game any better :P. For the Highscore System it wasn't actallu to hard. I just dynamicall set up as many PayerPrefs as needed.
Interesting idea, but wasn't really new..
Agreed with "HackTrout: I think more feedback like screen shake could add some oomph to player input". Sometimes, I just thought that the char. jumps by itself..
Anyway, great job!
The player does jump automatically right now. I would love for both screens to be more connected tough, I'll see what I can do :P.
I had a lot of fun playing this game. I think more feedback like screen shake could add some oomph to player input but not necessarily needed.
Definetly a good Idea, if I can implement that the game would definetly be a bit more fun. I'll see what I can do.
This is a great game! I loved the music and the choice of using the art assets to make a rhythm game is incredibly creative! The level of polish is really good especially for a 48 hour game. From the previous comments I read, the developer was just going for the player having fun and making the music sync up with key presses is probably outside of what can be done in a 48 hour game jam (for me it definitely would be) so I respect that. Overall, it's a great game and I had fun!
Thanks a lot for your nice comment. I'll see if i can edit the game to actually be closer to the beat post game jam.
Cool game had fun playing it, and it features a lot of songs. It would be perfect if the inputs matched the beats of the songs.
Thanks a lot will see what I can do :P.
Cool game, well done :-)
Thanks a lot :D.
The gameplay itself fells good. But for me it is not a rhythm game. I often play rhythm games like beat saber and the rhythm of the game is synchronized with the input the player gives. Necessary for a good feeling for the player in this kind of games. The visuals and presentation are good. I still had fun playing this game! :)
Thanks the player actually having fun was the thing I wanted to achieve the most. For the beat I probably need to fix that and I'll see what I can do.
Just wish the keys were on the beat of the song. Otherwise the game is pretty cool!
Thanks a lot for your nice comment. I'll see that I can somehow fix that.
I liked it. There are some rhythm game elements that are missing that other people have already pointed out.
Another suggestion I have is to give the same color to the same keys, so after a while I know what to press just by seeing the color and I can focus on the action on the top of the screen, otherwise I'm just looking at the arrows.
Good job by the way, stylistically it's nicely polished
Thanks a lot giving one color to a Arrow instead of just randomly choosing it is actually a pretty good idea. I will definitely implement that and thanks a lot for you nice comment :D.
I really enjoyed the presentation of this game, and I like the idea you are going for! Honestly, I've never attempted to make a rhythm game before, so what you would have to do to get things to sync with the music seems challenging. Perhaps get the BPM of the song and utilize that in your algorithm for generating the directions? There are programs / web apps where you can tap the beat of a song and it will calculate the BPM for you: https://www.all8.com/tools/bpm.htm
Good work regardless!
Thanks a lot for the link, but I actually have the base bpm for all the songs (were included in the song title). But because I'm changing the speed the bpm gets out of sync. As said I definitely need to think of some way to fix that. Nevertheless thanks a lot for your nice feedback :D.