since we can now check player health since it starts at 100 tested when enemy damage is set to 10 it didn't reduce correctly it took 11 or 12 shots instead of 10 based on enemy set damage. so at time it would remove 10,9 or 8 so its was acting like enemy damage is set to random when not also tested it if enemy damage is set to 1 it still would take 1 shot at times then other would be 2,3 4 or 5 shots to remove 1 from player health 100 to make it 99.