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snowblzr

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A member registered Dec 23, 2023 · View creator page →

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Love the feedback, glad you enjoyed it!

I’m surprised to hear you didn’t crash on entering the bakery. It does make me question whether or I understand that crash… and I was hoping to make the laundromat more identifiable, it’s supposed to be the building to the right and up the alleyway from the villager that says “Laundromat’s to the right!”. There you pick up the basket and return it to the baker. Anyhow, yeah, those stairs are a bit too hidden, I had a playtest also not find it until the end.

And yeah, Buttersnail is adorable

we all love Buttersnail <3

Glad you enjoyed it! I was inspired by the look of games like TOEM and Here Comes Niko!  which guided my input on the art design, and shout outs to the artists of my team who all did a wonderful job realizing something so charming in such a short period of time.

I definitely wanted to have more user feedback for the tasks, pickup limit, enhancing the overall feeling of movement and so many more tweaks. It didn't help that I added the UI for tasks, wrote all the code for stringing the levels together, and creating the bakery scene all in the last 24 hours lol. It was stressful gluing the project together in the last few hours it definitely taught me to be even stricter in scope... Very hoppy to receive the feedback, and I'm glad you got enjoyment out of it! 

To note: Entering the bakery results in a crash, whoops. Luckily I accidentally left the dev test button to reach that scene in the main menu. If you complete all the tasks and crash, restart the game and press the "House" button to go to the ending sequence.

Controls are:
Arrow keys/WASD to move

Space advances dialogue

Tab to expand task list