;)
Sockhouse Studios
Creator of
Recent community posts
I sadly couldn't try the attacking because I didn't have a controller, but I realized it's possible to double jump if you time things right, the game was still beatable on keyboard without getting hit. I was exploring to the left and upwards despite the arrows directing the player right, I was hoping to find a secret! Good job
Really cool take on an infinite climber game. I got to about 370m.
I would suggest the following changes: Portals can only be used once, and are deterministic instead of random. I found myself just spamming teleport if I got a bad one.
Make everything interactable with 'E', and have the items usable by pressing numbered hotkeys. Making this full screen instead of mobile would open you up to more options in terms of travel paths ect.
What a cool game, very unique, I was glad to see the handbook be accessible during game play, and I also appreciate the game decoding the morse for the player.
The only thing I would like to see changed is the ability to flip back to previous unsigned entries in the log book. I was hoping to be able to focus on catching the transmissions and then determining if they were friendly or not, but I guess that adds some time pressure to the player.
Some interesting ideas in this game, I'm not sure if the drawing boards served much of a purpose, but it was a neat surprise to see that implemented here even if it was just for experimental reasons.
Having right click to 'warp speed' you around was really nice, and I thought the elevators were well done. I wish the control were better explained, but they were still intuitive enough to figure out through experimentation.
Some interesting ideas in this game, I'm not sure if the drawing boards served much of a purpose, but it was a neat surprise to see that implemented here even if it was just for experimental reasons.
Having right click to 'warp speed' you around was really nice, and I thought the elevators were well done. I wish the control were better explained, but they were still intuitive enough to figure out through experimentation.