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The Abyssal Tower's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Controls | #80 | 2.670 | 2.800 |
Fun | #83 | 2.670 | 2.800 |
Audio | #108 | 2.288 | 2.400 |
Graphics | #114 | 2.479 | 2.600 |
Overall | #120 | 2.288 | 2.400 |
Accessibility | #125 | 1.907 | 2.000 |
Theme | #134 | 2.193 | 2.300 |
Originality | #145 | 1.812 | 1.900 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
3.6
Wildcards Used
N/A
Game Description
A tower climbing game
How does your game tie into the theme?
You are climbing a tower (very original I know)
Source(s)
N/A
Discord Username(s)
chuchodal
Participation Level (GWJ Only)
3
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Comments
well, it's certainly the start of something cool. good luck with finishing it, if you're ever going to go for it.
I found the art charming and it pretty fun to move the enemies around as you navigate. If you implement them moving it could be interesting if you have a mode or an ability to activate where they all freeze because I actually found it fun to navigate avoiding them (especially the spike ones) while they stood their menacingly.
Tight controls! I'm surprised how good it feels to control a square!
I didn't know you could pogo jump until I read your description more carefully, but yeah it's there. I can really feel the Hollow Knight influence in this. I noticed the hit slow when you take damage on my second playthrough - nice!
Thank you for the review ! I spent most of the time working on the controls of the character wich is also why there isn't that much of a level. I really tried to make it feel as close as possible to Hollow Knight because I wanted to make a platformer where you could poggo jump.
I really like how the character moves! For such a simple control-scheme I feel like I have a lot of control. I think a sprint mechanic would add a lot of cool movement options.
To be honest I didn't expect that loading the game but I was very pleased with what I got. I love the concept of moving the obstacles to make your path. The game could've been longer and some music for tower theme could be added but apart from that good job!
Thank you ! The obstacles were supposed to be ennemies that would walk left and right and attack the player, like in Hollow Knight but I ran out of time to implement it so they kinda just stand there, menacingly. I plan on adding different ennemies types and make the game longer once the jam rating is finished. I guess I also really need to learn to make music because I still haven't added music to any of my games yet.
I sadly couldn't try the attacking because I didn't have a controller, but I realized it's possible to double jump if you time things right, the game was still beatable on keyboard without getting hit. I was exploring to the left and upwards despite the arrows directing the player right, I was hoping to find a secret! Good job
Thanks for the review ! You can actually play with keyboard only, I just thought that I didn't have all the controls set up when I submitted but I did actually, ah, ah ... (Controls are arrows keys, space to jump and X to attack). The arrows are just here to direct the player to the end of the game.
I like the cardboard-looking castle tiles used. The description says controller only, but I was able to play on keyboard - I think attack is either S or X, and I was able to use spacebar for jump and arrow keys to control the player.
Thanks. The tiles are actually scribble platformer asset pack from kenney assets. I put controller only at first because I didn't had time to test if the keyboard input worked correctly on web. Turns out it works perfectly fine so I've updated the game page with the keyboard controls.