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SolarLabyrinth

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A member registered Feb 27, 2024 · View creator page →

Creator of

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Once you get going, you really zoom in this one :D Very nice!

Fantastic Jam entry, congrats! Very focused scope, fun mechanics and just challenging enough for me. Looked, played and sounded great

Very cool to see a straight html, css, and js game. Nice imagery. Edge detected xD

Congrats for the awesome entry! Map was a little difficult to navigate, but the skill trees and combat variety are fantastic. Kept me hooked and I managed to down the Prince with shade dash + melee. Tons of fun!

Huge props to you for completing your first game! Fantastic Job! I'm not the best at bullet hells and found it a bit difficult to kill that first enemy and get your first upgrade, but once I could click and hold I got a bit better xD 

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Really cool game! Congrats to all of you. The way the little dudes run do their... liberation is really cute. Love seeing an RTS entry.

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Congrats on the entry! Loved the different combinations of abilities you could do and the atmosphere was great. Ranged was definitely easier than trying to melee everything. May need to restrict the ability to spam click attacks xD

I got so lost in the tunnels xD. Really awesome entry though! Congrats on putting it together! The art is really nice! The only comment I would make is that the top down perspective angle on things like the cabinets seems different from other things in the scenes. I like your cauldron. Great job!

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Ah! I see. That did it! Super creative idea, congrats again!

The city builder features are cool, but I'm not sure how to access the tower defense content. Really love the art!  Congrats on your first game jam!

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I am rat. Very cool entry! love the voiced cutscenes. I like your cauldron too.

Congrats! Thanks for playing! The levels do all look the same sadly. If I had more time I definitely know what I would have spent it on.

Very clever idea to use solar power as the light and dark tie in. Game looks really nice. Great job!

Loved the vibes. I definitely beat the boss, and now me and her are just chilling I think xD. Really great work, congrats!

Really solid mechanics with an awesome phase ability! Tons of potential with that. I love that you did all the sfx, and including cutscenes is sick. Amazing work.

I did have to bust out the controller for this one, but managed to get the boss. So pretty, all the art is great. I love your cauldron.

Lots of mechanics implemented, and I like that darkness is the beneficial thing instead of light. Great job!

Hey! Thanks for playing! This is still a test page to make sure the web build works. The real build will be posted tomorrow!

Thanks! and very true! Spamming that fast will probably make you lose though!

Very cool to see an idle clicker in the Jam! Great entry given the time constraints, looks like all the core mechanics are in and work well. Love the physics interactions!

Fantastic twist on the old snake game, loved how the upgrades add variety and having a leaderboard is such a great feature for the jam, I'm envious of some of those times. Congrats!

I tried really hard again, but still couldn't get the final boss. Would love to see some kind of boss health bar to know how close I got. Movement felt good and I loved the aesthetics. Fantastic Job!

This was a blast. Made even better by the community that participated. I love how supportive of each other everyone was and is.

Love me some isometric turn based strategy games! Very cool premise, lots of good core mechanics here! Can't wait so see more from you!

Daaaang! Look at that art! I love your cauldron :) Basic mechanics are solid, but its hard to know when to stop when you get in a grove due to the infinite time limit. Some kind of difficulty ramp or twists as you go would be the cherry on the top of this. Great job!

Really incredible entry, especially given the time. Love the premise and community references. You got so many systems in here, it's wild. The lighting is really cool, and the sounds are great!

I'm still amazed that you got this submitted. Sounds are on point. One of the most unique entries in the jam, and I absolutely love it!

I love this game and came back to play a couple of times! The art is really cute, congrats on getting all those animations in too! Core mechanics are great and the game really opens up when you start thinking about combos.

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Super impressive entry, especially given the time. Really solid basic mechanics, and nice implementation of the background visuals and animations. Just needs a bit of polish on ui, controls, and movement, and you can easily expand this to a full game.

Great core idea. Cute animations, and i like the game play loop. Definitely ambitious though. Congrats on the game!

The mechanics in this are so good! Puzzles are challenging, but that makes it very rewarding when you finally get them. I'd recommend a 2nd pass on the art. It was hard to tell that some of the floors were actually floors, and some pillars were not actually pillars for example. Might make the interactive tiles look more "interactive" too. But regardless of that, this is one of my favorite entries in the jam. Please consider making this a full game, you definitely have something special here!

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I love the beast art, the animation style works really well for this! And the 2.5D is really cool. Throwing is hard to figure out at first, but managed to get it! Throwing the X potions to the left or right might be a bit too easy though. Great job overall!

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Very fun idea. Art for the beast is on point. The floor detection was a little strange for me, had to smack my dwarf with a box to win. You did a great job!

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This game is so fun! I have to stop to play other entries, but I don't want to! You knocked it out of the park with this, congrats!

Thanks for playing it! Yeah! I have a bunch of design notes trying to come up with ways to make it feel stressful while not having the normal combining feature. I'm glad it seems to have turned out alright!

Thanks! I had a lot of fun making all the assets. Balancing took a sec though.

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Thank you! I was inspired by Suika and wanted to capture a similar level of difficulty with new mechanics. Congrats on the win!

Thank you so much! I spent so much time on the art lol. Glad you like it!

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This is Jackie's discord:
https://discord.gg/Pj7QnnCysm