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Solawk

9
Posts
6
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A member registered Jul 30, 2019 · View creator page →

Creator of

Recent community posts

This is just great, whoa. It's polished, feels very fluid and streamlined, the visual style is awesome. I think the gun roster could've been even more interesting and variative, and the music is a bit repetitive, but the gameplay itself is perfectly juicy. 

Sometimes you need not a challenge, but just a bit of dopamine. The game, as with many great idle/clicker games, truly shows how simple things can make the fun experience, and the visual style really hits, it's like I'm collecting M&Ms, which adds up to the already satisfying gameplay.

Definitely a fun, dynamic experience! Simple in general, trippy on the graphics, but a nice game to try out.

Very well done, feels exciting to play, using the recoil jumping, dodging projectiles, it really felt streamlined and polished. Not all encounters felt perfectly fair, but that's perhaps the only issue. While not inventing a whole lot new, it adds just enough gimmicks to the formula, a great game all in all.

A nice puzzle experience for sure, just the right size of the board and the rules in place to make the player do some forward thinking, while not being too complex, the challenge is real yet doesn't feel unfair, really satisfying to try out. Great job!

Since the juice particles are used to reload the gun and can also replenish health quickly, but usually appear inside the mob of enemies, dragging them towards the character manually allows to heal and restock more safely. Frankly, the mechanic is not as deep as it might've been

It does show to me there, perhaps something with the search settings?

Hello everyone!

I'm happy to see your opinions and fair points – I simply didn't have enough time to make a more robust and intuitive upgrade system and to balance the enemies more properly. Very excited that despite the imperfections you are enjoying the game, it truly means a world to me and motivates to do more! 

Same as described below, I suggest accessing Publishing Settings in the build settings and changing the compression format to Gzip, I had the same error and it worked for me!