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Juice Jam TD's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Juice | #66 | 3.104 | 3.400 |
Audio | #83 | 2.739 | 3.000 |
Overall | #101 | 2.739 | 3.000 |
Theme | #108 | 2.647 | 2.900 |
Visuals | #113 | 2.556 | 2.800 |
Fun | #113 | 2.465 | 2.700 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Audio felt really nice and i think this is first tower defence that i have played that feels juicy.
Shame there were only 2 waves and no extra levels.
Upgraded sniper towers are OP.
Sad that it was so short, but I enjoyed the towers you had! As in BTD6, I did of course spam snipers the whole time
It would be nice if I could see general information like how much a tower costs, how much it takes to upgrade (did upgrades even work? it didn't seem like they did oh well) etc etc. There was also an issue of towers being placed whenever I clicked on buttons, which just sorta wasted my money rip.
The shooting effect of the towers was really well done too! Love the shake and the sfx there.
These are all valid points that I had planned to fix but (as usual with game jams) I didn't have time. I am glad you enjoyed it enough to even have these complaints though! It seems that people enjoyed it so I'll probably put a more complete version up at some point
Gj for the game ^^ Visually when you upgrade the turrents, there are no benefits and the wave counter is not increasing after wave 2. Anyway nice game :)
The juice is real !!
mmmmmm juicy
quite juicy! After wave 2 it did not continued though.
a nice amount of juice. i encountered some problems. the wave counter wont go above 2 and after some time no new enemies where spawned.
Thanks for playing! I'm not sure what happened to the counter but I didn't implement infinite waves. I wish I had more time to balance it and add an infinite mode.
Loved deploying the turrets. It had such umph in it.
Thanks, It was my favorite part too!
Same as described below, I suggest accessing Publishing Settings in the build settings and changing the compression format to Gzip, I had the same error and it worked for me!
Thanks for the tip, now it works!
Hey there! I'm getting a "Uncaught ReferenceError: unityFramework is not defined" both on Firefox and Chrome on Linux (Ubuntu).
Thanks for letting me know!