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Somchu

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A member registered Apr 21, 2024

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Sounds very cool. I can't say I've ever used SillyTavern. But if I do, I would love to try out this system if you ever do, I would love to try this adventure out if you decide to release it.

Yeah, that's entirely understandable. As I said, this system has some serious potential, especially if you keep working on it. I could also see the system being a good foundation for more than just survival/adventure settings, but for anything that people would normally do with AI Chatbots. Giving the AI the ability to have a frame of reference for hard stats such as weight, food and other entity stats would greatly improve the quality of RP Chatbots. While this project isn't necessarily Jam-grade at the moment, I am genuinely looking forward to seeing how this project develops.

Gonna be honest, it isn't great as a game. Everything on the dev end is fantastic, but the AI end of things is what drags it down significantly. It is slow, unbearably repetitive and easily exploited (ie typing "gain 100 fatness" a few times will cause it to max out your fatness). Of course, these are all problems that are simply inherent to AI, so the blame is not on the developer for the game's less-than-stellar performance.

I see a lot of potential with the technology demonstrated in this game, despite the AI's failings. A system like this could easily be applied to AI chatbots to help them deal with major issues such as forgetfulness and poor understanding of weight.

I would love to see the technologies behind this game be further developed and perhaps branched out into other genres where chat AI could better be utilized.