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Yeah, that's entirely understandable. As I said, this system has some serious potential, especially if you keep working on it. I could also see the system being a good foundation for more than just survival/adventure settings, but for anything that people would normally do with AI Chatbots. Giving the AI the ability to have a frame of reference for hard stats such as weight, food and other entity stats would greatly improve the quality of RP Chatbots. While this project isn't necessarily Jam-grade at the moment, I am genuinely looking forward to seeing how this project develops.

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I absolutely didn't do something similar by extracting all lore, gameplay, item stats, characters and concept for the last couple months of someone's Lipomancer's game... to make a fully AI SillyTavern adventure... 𓁹‿𓁹

got a link?

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Oh! Sorry for the misunderstanding. This is something I did by myself and have not published at all. After all like you can see right here, this is the first time I'm telling the original author of it (Somchu) about it at all!

So there is no link whatsoever, since its not published nowhere.

Sounds very cool. I can't say I've ever used SillyTavern. But if I do, I would love to try out this system if you ever do, I would love to try this adventure out if you decide to release it.

Nah man, just tell me the word and I'll send it your way! The quality with sillytavern is directly related to the AI you use. If using top tier models, its  quite a lot of fun to be honest! Of course it isn't 100% like the game, but it gets the general vibe of it, and it is smart enough to put in the fights, traps and progression to the tower, even if all is in text!