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(+5)

Gonna be honest, it isn't great as a game. Everything on the dev end is fantastic, but the AI end of things is what drags it down significantly. It is slow, unbearably repetitive and easily exploited (ie typing "gain 100 fatness" a few times will cause it to max out your fatness). Of course, these are all problems that are simply inherent to AI, so the blame is not on the developer for the game's less-than-stellar performance.

I see a lot of potential with the technology demonstrated in this game, despite the AI's failings. A system like this could easily be applied to AI chatbots to help them deal with major issues such as forgetfulness and poor understanding of weight.

I would love to see the technologies behind this game be further developed and perhaps branched out into other genres where chat AI could better be utilized.

(+1)

The project was too rushed to meet the gainjam deadline unfortunately, 2 weeks is too little time to develop and fine-tune the AI to work well.

The main goal tho was to make a working prototype that allows anyone to make and share their own fantasy worlds, and have a different, unique adventure each time. I hope I can improve the project to meet that goal.

Yeah, that's entirely understandable. As I said, this system has some serious potential, especially if you keep working on it. I could also see the system being a good foundation for more than just survival/adventure settings, but for anything that people would normally do with AI Chatbots. Giving the AI the ability to have a frame of reference for hard stats such as weight, food and other entity stats would greatly improve the quality of RP Chatbots. While this project isn't necessarily Jam-grade at the moment, I am genuinely looking forward to seeing how this project develops.

(1 edit)

I absolutely didn't do something similar by extracting all lore, gameplay, item stats, characters and concept for the last couple months of someone's Lipomancer's game... to make a fully AI SillyTavern adventure... 𓁹‿𓁹

got a link?

(1 edit)

Oh! Sorry for the misunderstanding. This is something I did by myself and have not published at all. After all like you can see right here, this is the first time I'm telling the original author of it (Somchu) about it at all!

So there is no link whatsoever, since its not published nowhere.

Sounds very cool. I can't say I've ever used SillyTavern. But if I do, I would love to try out this system if you ever do, I would love to try this adventure out if you decide to release it.

Nah man, just tell me the word and I'll send it your way! The quality with sillytavern is directly related to the AI you use. If using top tier models, its  quite a lot of fun to be honest! Of course it isn't 100% like the game, but it gets the general vibe of it, and it is smart enough to put in the fights, traps and progression to the tower, even if all is in text!