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ChancedBocks's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #4145 | 2.067 | 2.067 |
Creativity | #4183 | 2.267 | 2.267 |
Overall | #4573 | 2.022 | 2.022 |
Presentation | #5178 | 1.733 | 1.733 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The Movement was based on rolling dice!
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
I may or may not update, although will be in the back of my mind on developing something else
If i do update: dice anim, enemy fixes, possible revamped ui/sprites etc.
i dont know if the potential is high but will see lol
excelent idea, would be nice if there were some type of hurt animation when you hit something, it would also be nice to have a health bar on enimies to know if it's better to gun them down or to run
with a bit of polish this would be a fun game, and hope to see you do something with this.
Oh righ, health information is kind of important lel so may get added
Its hard to add in polish but will try
the idear is very nice. I enjoyed it
thanks!
This is a tricky one. I see what you are going for, but it is really hard to understand the movement without animations in this case
I would like to see if it the idea works with movement animations. It would be interesting to have (basically) a single stick dual stick shooter
Yeah, the movement being not visible is the biggest flaw since the roll mechanic, so will probably fix
I really didn't get the idea at the first. Nice try tho!
I see (its a 2 day game kek), thanks for the comment though : D