Very good job! Had fun playing it. :)
Sorokan
Creator of
Recent community posts
Hi rzx,
Thanks for your feedback. Most of the things you mentioned (Fix animation, empty and rare graves, and even spawns) were already on my list, I just didn't have the time to add it to the game before the deadline. Will probably do so at some point in the future.
The zombies are actually designed to be be kind of brainless (hehe), the danger comes from numbers, because every time you dig up a grave a new zombie spawns (I need to add more graves though ). Anyway I am open for suggestions. Any ideas on how to make them more interesting?
For the general gameplay I think more focus on survival could be interesting, this would also remove the need for the timer. But I'll probably make a new game for this.
Thanks a lot for the feedback! I totally agree with the missing indicator. I am planning to add maybe some decent glow or fog to unlooted graves in the future. I previously had visible stone plates in place and also a loot-progress indicator as an overlay, but it was a little immersion-breaking for me, so I removed it.. Kind of need a replacement for that though. 😅
Ok, so I just gave it another try and I realized it was just me beeing stupid. It didn't come to my mind, that you are supposed to dash midair. So I assumed the pipe is in fact a platform, as there is no way to get past it without dashing. It was late yesterday... :D
I haven't made it to the end yet, but it is definitly fun to play. The only thing I really missed was checkpoints, so you don't have to start all over again when you die.
There are some problems with the dash though. Is it possible, that this is framerate dependent? Sometimes I move to fast, I can't even see my character and instantly die. I assume you update the charaters position in the Update() method? If so, make sure to multiply the distance with Time.deltaTime. (Didn't really have time to look into the source)
Also there are some weird interactions when pressing jump and shift together. In general shift seems to increase the speed and uses the current player's direction, which can cause the dash to either not work at all or go up or down instead. Try overriding the player input with the player's facing direction to make the behaviour consistent. ;)
Hi codebear,
thank you for your honest comment. In fact I am a relatively new developer myself, so I appreciate your feedback very much. :) By "nothing will happen" you mean the game freezes or the score doesn't get updated? Did you hold the key down until the animation finished? Or maybe you were on the wrong side of the gravestone? (it's something hard to tell which is the correct side) I'll have a look into it.