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SorrontisGames

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A member registered Jun 09, 2024 · View creator page →

Creator of

Recent community posts

Congrats on getting 2nd Place. It's such a polished piece of work.

Congrats on the Top 3 result! Y'all did an awesome jorb!

Congrats on the win! You did amazing!

Thanks for playing. I have fixed the soft locked. Another person showed it to me yesterday (maybe today) and I got it out right away. Makes a different little maze in that area. 

I might make 2 more levels for it, with different tilesets, and expanded rules (not sure what). But I need to fix a few things in the code before I can do that. I'm pretty happy with the general air of the game, so I won't change the general feel of it.

Thanks for takign the time to comment, I appreciate it

Thanks for playing SudoDave.

There's no real AI, it's just grabbing your inputs in a funky way. But yeah, it can be brutal. Maybe I can do something about that later.
I do agree, a little portal would be cool, giving you a very short heads up. That's now on my to-do list!

Thanks for the advice! I really appreciate it.

Awesome! I did get the Special Yellow Trophy Rune.

Something about the game was a little buggy for me. Some spells (wings) would require me to cast something in between each casting. I'm not sure why.

However, game works well. I think its a great prototype. The variability is sufficient for the length of the game, and if you were to push it more, I can definitely see you adding a few extra runes (level based, always 3?) I kept on trying to jump, instead of casting, so that took me a while to get used to.

It was a fun game.

Hmm, you should be able to jump out. there's really only one way out of the bottom, and you need to go to the right.

A deadend? Oh, that's a new one.Can you tell me where it is?

And yeah, maybe the teleportation is a bit close. I liked it when  Iplay tested it, but I can see how it might be a bit aggressive for others.

Thanks for playing. Your shadow will always follow you. If somehow you get away from it, it'll find its way back.

As for the getting stuck, I've never seen it myself, but this is the second report. I don't know why it happens. Likely a collision layer issue.

Yeah, from what I understand, it has soemthing to do with security headers. But that's way above my head. I just put a warning in there to let people know it changes how the game is experienced. 

Aye, I can do that. Thanks for playing and the advise!

Thanks for playing. That's fair enough. My thoughts was people were going to explore around, and like a moth, be attracted to the beautiful colours. Maybe I will think of something.

Yes, that is the goal. The last one is the most challenging. However, someone was able to achieve it. :)

Thanks for playing. I'm glad the shadow felt alive and menacing. That was my intent all along!

(1 edit)

The game is suppose to embed, but this fails in Firefox, causing a shift in window size, showing more to the player than intended.

Other browsers test okay. Unsure of the reason.