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A jam submission

Cargo ExodusView game page

Submitted by AndresTapa — 4 hours, 29 minutes before the deadline
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Cargo Exodus's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#63.8333.833
Fun#202.8332.833
Originality#203.1673.167
Overall#222.7982.798
Controls#232.4172.417
Audio#272.3332.333
Accessibility#292.3332.333
Theme#312.6672.667

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
4.1.1

Wildcards Used
N/A

Game Description
Humanity has fallen against an alien life form, this is the story of how survivers gather resources to beggin the great Ascension.

How does your game tie into the theme?
I came up with the idea of ascent resource while defending the mine with space marines like a horizontal "starcraft" game in 2D.

Source(s)
N/A

Discord Username(s)
andrestapa@1128

Participation Level (GWJ Only)
1

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Comments

Submitted(+1)

Good job!

Developer

Thanks!

Submitted

Nice game! It was quite fun and well-scoped for a gamejam, and the palette and graphics were quite nice! I wish there wasn't a limit on the workers, so that you could continue to ramp up production throughout, maybe make the ship cargo space upgradable. Cause once you get enough gunmen there isn't anything to do except wait for the game to end. Not really a bad thing, its cool to watch the setup you worked for succeed, just wanted more to do cause it is fun!

Developer

Thanks very much! i did try to keep it simple because the lack of time, the limit of worker was because the game mechanics break really easy if you had to much workers, but you could have multiple workers if the enemy could atack this too. At the begining it was the plan, but i had to cut somethigns out because the deadline. May be i will add this features leater.

Now i want to jump to the next jam.

Submitted

okay, the font is pretty hard to read at first

The artstyle is awesome though, and the gameplay is nice for a jam game. Lack of a tutorial made it pretty hard to figure out stuff at the beginning.

Developer

I will keep that things in mind in the next Game Jam, thank for your comments.

Submitted

Wow, bit more variety for the units and planet(s) and we are looking at a full game! Good job!

Developer

Hello, thanks! yes it was the plan but didn't had the time, so i stick to the basics, it was a little big to code, and some bugs where chalenging.

Submitted

Cool game! If you add some more content, upgrades etc. that would be a nice base for a game.

I love the aesthetic with limited palette, looks great and everything is clearly visible. Music fits well, some sfx would add a lot to the UX.

At first I wasn't sure what to to, but first waves are well balanced to give player time to figure things out. Then I noticed that cursor sometimes changes to X, so I though that this is for shooting enemies. But then realized it is for moving units. Some kind of tutorial, even a game screenshot with UI elements and some text explanation would help with that. 

Managed to complete the game on 3rd try, after figuring how things work.

Enjoyed it a lot and I hope to see an update post-jam :)

Developer (1 edit) (+1)

Thanks a lot for your comments.

yes, it was planned to have more units and more enemies, and you could attack the enemy base. The cursor have a label but is hiden, you even can select enemy units to atack each one. (If you play in desktop, the units has a selection outline)

This was a solo jam for me, so i had to go fast with mostly features.

I would like to add this features and change some things, maybe when the jam is done.

Submitted

I'd say definitely worth it to continue working on it. 
And it was a good idea to cut features and focus on polish.

Submitted(+1)

Cool game! Love the aesthetic. 

Developer

thanks! :D, i try to keep it simple to have more time to code

Submitted(+1)

Great work!

Developer(+1)

thanks! :D

Submitted(+1)

great job!

Developer

thanks! :D

Submitted(+1)

super fun idea, took me a second to understand the controls/gameplay loop, but it reminds me of some really addictive strategy games I used to play!

Submitted

Really nice. I love the artstyle, music and the general presentation.

The gameplay itself is a bit too simple, its very easy to get in a position where you just have to wait for the game to end. Balancing is definitely hard in such a short timespan though.

I think this has a lot of potential for a very fun and strategic post-jam version with more unit types :)

Developer(+1)

thanks! i tried to keep it simple. The intention was to have more enemies type and more units, like heal drones, mines and flyer ships, to let you be able to think a strategy, but i didn't have the time. some bugs were a bit chalenging. I hope to add them when the Jam is over.

Developer

* Discord Username(s) andrestapa#1128