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spearbirds

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A member registered Sep 16, 2017

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Today was mostly code cleanup/creating base scenes and scripts to reuse. Maybe useless for the jam version of the game but good in the long run (and if I'd waited until the end of the jam, I'd have even MORE to cleanup!) Some minor touchups to graphics (haven't implemented changed the boss name label with a variable (x ), like a custom pixel font and some readability edits to the health bar.  Still have some cleanup to do and then finally implement the hi-score + win/lose screens. Next list of goals once that's all done!

 

...May have made a mistake implementing a simple bomb system.

Nice clean GUI + some nice(r) placeholders/concepts for final assets! Gotta shrink the bombs a little so the text doesn't ride up against the edge of the border. x) Also grazing now. ovob The bullets render on top of the player sprite now but I fixed that after recording this. Small update but progress I'm proud of!

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More progress! I need to update the health (and bomb) bar GUI to hopefully make it a little easier to change, add a health bar for the boss, and a game over/play again screen! Also stop the player from moving while despawned and then respawning at the bottom of the screen. :>

So:

  • player movement ☑, hold shift for slower movement ☑
  • player shot ☑
  • enemy character ☑, with at least one movement ☑ and attack pattern ☑
  • in-game gui, with score, life, etc counter ☑ (needs to be cleaned up) ☐
  • health indicator for boss ☐
  • score system ☑, gain for grazing bullets ☐, hitting boss ☑, clearing bullets ☑ (the bullets clear when it is defeated), and finishing an attack pattern ☐
  • lives system ☑ and game over/restart screen ☐
  • system to save and display hi-score ☐
  • simple bomb (dragon breath) system (clear all bullets on screen) ☐
  • tweak player death/respawn mechanics ☐

Once these are all done I'll set some loftier goals. :)


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Hi, my name is Laurence and I'm making a shmup! I have very little experience with making games but it's something I really want to get into, so I thought this would be a good chance to start a project I've been nursing for a while! I've been a longtime fan of the Touhou series of games and I wanted my first game to be a love letter to them.

Premise: Maiya, a merchant captain infamous for her debauchery and corruption, is killed at sea when a massive sea-dragon destroys her ship. Finding herself before the devil in Hell, Maiya is admonished for her sins, forced to accept her fate to an eternity of torment. As two demons take her by the arms, Satan stops them and offers her a deal: should Maiya be able to defeat her seven servants and regain her virtue, she shall be returned to life, although not in her current form. She accepts, and is transformed into a dragon--her true self, according to the devil--before being turned loose into Wrath's arena to begin her trial.

Immediate goals:

  • player movement, hold shift for slower movement
  • player shot
  • enemy character, with at least one movement and attack pattern
  • in-game gui, with score, life, etc counter
  • health indicator for boss
  • score system, gain for grazing bullets, hitting boss, and finishing an attack pattern
  • lives system and game over/restart screen
  • system to save and display hi-score
  • simple bomb (dragon breath) system (clear all bullets on screen)

Progress:

1. Hi there! What's your name? Want to introduce yourself?

My name is Laurence! I'm an aspiring comic artist and gamedev, and am currently pursuing a compsci degree.

2. Did you participate in the last jam we held? If so, what do you plan on doing better this time? If not, what's your reason for joining?

I have some free time for the first week of the jam as I am on vacation, and the second half I will only be working, no classes. I want to try to take the time to actually create something instead of dabbling and getting distracted quickly.

3. What games are your favorites? Did any of them inspire you, or made you want to make your own?

I really like Final Fantasy, Fire Emblem, Zero Escape, and Touhou. I'm especially inspired by Zero Escape and would love to make a point and click + visual novel game in the future because of it.

4. Do you have experience with game development? What did you do/with what engine?

Very little. I have decent experience with coding and have played with RPGMaker and a bit with Godot, although I didn't make much progress with either. 

5. Tell us about something you're passionate about!

Boys. I really enjoy art and character design, and also fiber arts (all I can do right now though is crochet and knit...)!

6. What are your goals for this game jam?

I mostly just want to sit down and focus on something and make actual progress.  Beyond that, making even half of a first SHMUP stage would be pretty cool.