But if somebody got the game via a download link, then I guess they wouldn't have "spent" that amount, and so they wouldn't get the DLC content? That doesn't work for me. So I'm still actually not sure how to handle this situation. Perhaps I'll keep the game here on itch the same as it is. But I'd really like to offer the same free content here as I do on Steam, but there just doesn't seem to be a fair way to do it. For me it is all about fairness for the consumer, and I'm not happy that I'm not finding a solution.
SPECIAL MAGIC GAMES LLC
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I'm going to make my game free, but some of the content in my game is going to be moved to DLCs. The issue is that people that already own the game won't have those new DLCs. This is easy to handle on Steam, but I'm not sure how to do it here on itch.
I would be happy to give the DLC keys to anybody that asks, because I can verify their purchase e-mail address, but I don't want everybody to have to request keys for something they already bought.
One option is to keep the game paid here on itch.. but I don't really want to do that.
So maybe there is a way to handle this situation that I just haven't thought of yet.
Firstly, when I originally added my game, it seemed to automatically install the redistributable for C++ 2017, without adding a manifest at all.
But now my game requires the 2019 redistributable. Will it still automatically work? Do I need a manifest? There is no entry for C++ 2019 in this list of Visual C++ runtimes: https://itch.io/docs/itch/integrating/prereqs/vc.html
In Steam, I had to check this box for it to work for users. What is the equivalent for itch.io??
This is one of those things where I will have no idea if it works or not until a user tells me! Because I have these libraries on my machines already. So I would really like to get it right the first time and not break things for any of my users.