Thank you for the feedback!
I believe the issue with the Forest Arion should be fixed in the most recent version of the game, but if it’s not I’ll have it resolved in 0.1.0.
I think I’ll add a suggestion to the player to try and leave the village after their first encounter with Sitria, hopefully that will alleviate any confusion about where to go at that point.
As far as combat goes, Sam’s options being quite limited (at least in the beginning) is mostly intentional, since I want the protagonist to feel weak. In an earlier version of the game you would have been able to summon at the onset of battle, so I may bring that feature back, although if you have any suggestions about what else Sam could do in battle I’d be happy to hear them!
hmm i might rework the Cobble Spirit to be able to protect a party member for a turn or two, i wouldnt want to add an ability like that to every spirit though
it wouldnt serve much gameplay purpose but i kinda like the idea of sam having an action where he tries to damage the monstrae, it does nothing, and he ends up losing resolve as a result
ill think about what i could give him for the early game but tbh i think it might be best to stick with the sort of pokemon-style simplicity where every mon just knows tackle. as he levels up and acquires new items though he is intended to get more abilities and variety, they just arent in the game yet since this is the very beginning of the story i have planned