I've only ever seen them used for themes in the settings screen. Effectively useless, especially at the extreme cost, per theme.
SpeedHighway
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Unfortunately, that only works for a few mobs. Once you've defeated a boss, it doesn't do anything, and if you go too high, then you're stuck waiting for your own respawn timer, which is far longer. (And you get no loot during taunt)
It's also frustrating how far back it feels like this update has pushed us. I was ALMOST to being able to equip 9 items at once, and now I'm stuck at 4 with no possible upgrades to raise it any. Right now, I feel like I can't equip anything worth using because the negatives on items are too strong and there's not enough slots to balance them anymore. Whether it's from the loss of relics or the loss of heirlooms (since I lost both). Whatever it is has made this section much more frustrating to play, and it was the part I actually enjoyed.
I wondered about the randomization, and figures a bit - but sucks because most of my potions all require the same 2 ingredients, while the "potion bottle" is used by none, so I'm just collecting that, forever, but won't be able to use any until long after the event ends. (Getting to a 3rd slot is extraordinarily expensive. 1 Trillion vs my rate of 317/s)
Definitely need some kind of reduction on the tier nerf for event ritual success. Even with 48% chance increase to success, I've done through like 50+ of resources without succeeding, because of the tier divider and the huge amount of essence required for upgrades. Getting the next ingredient upgrade will take months at the current rate with how slow everything is, but the event lasts only two weeks. Wouldn't be so bad if this didn't have a time limit, but there's seriously no way to get enough resources for rewards in this time limit with the bad RNG.
Village:
There should be a note somewhere that taxes increases fruit/grain usage. My first loop, I was constantly at 0 because I thought buying treasury to increase gold gain was good. This second loop, I've kept it low and now I'm no longer using DOUBLE the fruit/grain gain. (The gains for those are FAR too low, even with gold purchases, to allow for treasury to be ever worth buying more than twice)
...and for Horde, I'm still trying to find the new loadout screen. Maybe it unlocks far far into the game, but at zone 41, I still don't have it, despite having 7 pages of equipment to use.
Premium crafting slots might be bugged, unless I'm misinterpreting. It states:
"Impurity is halved, and purity is doubled."
However Aluminium is going from 1.5 impurity to 1.25 impurity, instead of 0.75, as expected.
The line of code that says `impurity *= isPremium ? ((impurityBase - 1) / 2 + 1) : impurityBase;` - I'm not sure why it's subtracting one before the division, and then adding one back, but without those 1's, it comes out to the expected amount (0.712499999 because of the 0.95 on the line before it) It looks like you're only having the decimal portion, but if so, then it's definitely not as described.
Most of my cards work, already (and they show up in the tooltips as "Cards" for the effect). Just not the one I mentioned. Now, if cards are ONLY supposed to work when activated during a prestige (which basically means you're going to wait WEEKS before you can use a single one since you can only prestige duplicates) then their values are WAY too low. Pointless to get something like 1.25x capacity for a single prestige with that huge of a delay between getting to use them.
"Forming bars" card might not be functional. It doesn't show up in the tooltip for the gold coin capacity, and doesn't seem to affect it, as well.
I do find myself curious as to when a prestige feature will finally show up. Being at global level 80 and having not seen any sign that one exists, when there's supposed to be one for each feature, has me questioning the gameplay. Can there at least be hints as to when/where these will show up?
I'm not sure that the falling shards buff works - or perhaps not in the second location? I've checked many times now, and both boxes, and barrels, give the exact same amount of shards, regardless of if the buff is active, or not. Is this a bug or does the falling shards not do what the UI implies that it does?
Edit: Nope, not limited to the 2nd location.
The change hasn't happened yet. Someone else put up a tool to be able to export all the itch.io save data, though, for import whenever the change does happen, that is worth trying. https://crocmiam.itch.io/itch-localstorage-export-import