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Tomás Franco

19
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64
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A member registered Sep 27, 2018 · View creator page →

Creator of

Recent community posts

New version coming soon!

Hi! The acceleration one is new. Might have to look into that.

The black hollie issue is fixed in the new version, be sure to update!

Thank you for your feedback!!

Glad you are having fun!

Hello new recruit Lawrencek!

  1. Your range in constellation maps never increases, but you can freely move through cleared planets by clicking A to get closer to what you need. (The next update has some QoL improvements to this)

  2. There are some upgrades you can find that can increase/lower it. Be sure to also try different ships as they have different fill rates, deplete rates and sizes.

  3. Asteroids sometimes have crates inside them that you can shoot or crash into to open and reveal its contents, which is always currency. Additionally, disposing of enemy units also has a small, more consistent chance of dropping it.

  4. Unfortunately no, refer to the small arrow on the side to gauge the current amount of energy available.

  5. The quality setting reduces general graphical quality by limiting background renders and the amount of animated entities on-screen. Although, if you experience some major consistent performance issues, it is recommended to restart the game which is very likely to help, as I’m still looking for what’s causing this.

Thank you for your interest in the Game and devotion to the cause! I’d be delighted to see what you come up with ☺️

—- Your Fleet Marshal

It’s all about the experience! The description of the game is said in an immersive way in line with the game’s narrative. Not the most common way to go about it, but that’s what I chose!

For clarification, it’s a roguelite shmup.

this one is so coool

awkward silence

Hey, it’s actually the other way around! All 2D besides the entities! No camera tricks here, the “3D” is on a sprite simulated on a 2D world.

We used Godot and neither one of us knew the engine very well, so it gave us some headaches to mix 3D in a 2D world, basically, it’s all fake, there is 3D but it doesn’t move, it just rotates based on the desired 2D direction. The output texture is sent to the sprite to then be inserted in the world. Hope that explains it!

Thank you! I’ll try to test it when I get out of work today ☺️

The amount of content you managed to pack in this is crazy, although, the bottom caves are a bit unforgiving when missing a jump haha Love the artstyle! Great job!

Thank you! Checking yours!

This was very fun! The amount of polish you managed to pack in this jam is insane.

Thank you Cresenty! Will be checking out yours as well!

That’s funny! I’ll move that up on the priority list of what to do next. Thank you for the feedback!

Hello again! Just came here to say that your suggestions got implemented in the new update!

Hey! Thanks for the feedback.

The Pre-warm is already a known bug.

The “delete all previous” is a very good suggestion!

And the black and white particle colors are already a thing! Try the “Visual” section.

Great, thanks! Let me know your thoughts then!

Nice! Glad you found some use for it. If you have any feedback, let me know!